Ok. A brief disclaimer, I'm a little drunk after our Grammy party, and (of all things, woe is me!) I'm thinking about a custom special ability that reduces Attack/Damage/Dodge proportional to amount of damage that unit has taken. I think that it might work, but have a nagging worry that some part of the process isn't currently implementable... mainly getting the calculation to run each turn. This is what it would be:
All living units are given the hidden stat IsLiving = 1. This is referenced in the calculations.
The units current health is divided by their total health. I'm pretty sure that there are tags for both of these things, but see the disclaimer.
This value is multiplied by the IsLiving stat, then against that units Attack, Damage, & Dodge stat.
My main concern is that there isn't any way to implement a passive special ability that is calculated per turn, but I have 0 experience with modding special abilities. Any help from those that know would be greatly appreciated.
Also, if this works, I'd be more than happy to release this as part of a modular mini-mod. The next step is implementing a special ability (in much the same way as this one) called Blood Curse. I think that it would be fun to have a vampirism-like ability done through a hidden stat that could be gifted by a unit that has it to a unit that doesn't. Something different but familiar.
Also, I'd welcome collaboration. I think it's both fun and useful.
Also, I think that it can hardly be denied that Mumford & Sons is one of the break-out bands of 2011.