Please this game has to be sped up REALLY bad!
I have tried to play without even having the teleport spells (I presume they are tied to the movement book, but anyway I made a no-book sovreign and finally no teleport spell was available. A cool discovery since if things stay that way I could one day try to play in multiplayer with that as a house rule.
Obviously the overwhelming slowness of the game started to slowly suffocating me, and the boredom of the pace took over very soon.
The following things should be applied in order to make the game pace more bearable:
1 all units should go faster, probably twice as fast would be good (I would suggest an increment of the view range to go with that). That wouldn't reduce the sense of the size of the word, it would just allow to perform more actions during a turn. A game, especially in multiplayer shouldn't be about pushing the end turn button every 2 seconds. Right now the first 100 turns are all about that. (I also disagree that a game should last and average 300 turns, but that's another story).
2 Horses should be available in the shop from the beginning. I like the idea of the horse tech tree, and I would keep developing that, making them cheaper and more available once farms are estabilished, but one cannot have a fantasy_medieval world where horse are completely inexistent (and as things are now when someone researches conquest, the first thing he needs to get is a sword not a horse, then the armor, not the horse, then the team because the AI has teams... meaning you see no horses for 150 turns AT LEAST.
3 Boats should be available MUCH sooner. I still believe that level two cities should be allowed to have a small port. I am all for a sea tech tree, where you can develop boats of different kinds and fishing as a way to produce food... So maybe the first ones should be small and only allow one unit to travel... But they should be available VERY SOON so that things can be sped up a little, and more options could be available from the beginning. Also boats should be much faster that what they are now. In my game I played for 250 turns, just finally got a boat and guess what? I finally realized I could have taken a road and gotten to my destination a fifty turns ago instead than waiting!!! The last versions of the game I also noticed sadly lack shores. How are we supposed to build ports? With a spell?
Let me resume that: boats are slow, takes forever to get a city to build a port (historically and practically absurd since cities are born AROUND ports, they don't just build one when they are big enough), once you have these ports they are practically useless and you don't only have to research the technology to have them, but also a spell to cast if you want to land when you are sailing? Com'on!!