I have been getting these out of memory crashes frequently. I like the first part of the game, but I would really like to finish a game sometime. It seems to be related to the autosave feature. Going to dig around and see about uploading.
DebugMessage: Version 1.11.053 last updated on: 01-25-2011 09:28
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 1/26/2011, 07:23:24
DirectX Version: DirectX 11
Machine Name: GREMLIN
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7612
BIOS: Default System BIOS
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Physical Memory: 7936MB RAM
Page File: 3575MB used, 12293MB available
Windows Dir: C:\Windows
--- loads of stuff here ---
Debug Message: -------------------------
Debug Message: - Ending Turn 270 -
Debug Message: Current Memory Usage: 1549172 KB
Debug Message: Cities in World: 39
Debug Message: Units in World: 1254
Debug Message: GarabageCollection - Begin
Debug Message: GarbageCollection - Complete
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
Debug Message: WARNING: (CD3D9Renderer) ::CreateTextureFromFile failed to auto generate mip levels for texture: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\backgrounds\BG41_FireShrine.png. Attempting to use 1 mip level.
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\backgrounds\BG41_FireShrine.png Mip levels: -1 Usage:0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: Error allocating memory: 20971520 bytes.