... I think perhaps one difference between you and me is that I am not that attached to much of the stated lore for elemental so far and as such if that "lore" starts getting in the way of their prefered gameplay mechanics then I would rather they changed the lore to fit over changing the game mechanics if they are working fine.
Tweaking lore when it conflicts with valued mechanics makes sense, but it should have happened during the beta. But there was no real attention to lore-mechanics relationships back then, so all we can hope for is adequate ret-conning via the coming expansion/replacement.
Sir_Linque's basic point about current food mechanics feeling quite arbitrarily mechanical is a good one, and yet another reason (for me, anyway) to mourn the Inscrutable Decision to Ditch Essence. For a long while, essence was an exemplary bit of lore-based major mechanics. It didn't require lots of narrative stuff like who founded, begat, or conquered something or someone, but it was foundational, a big part of the story of the world itself. And it had the potential to be the standout aspect of the game, helping Elemental to achieve the best-in-show quality that the devs still aspire to. Nothing else in the early plans or current implementations was as truly innovative as that notion of a personal stat that was also a permanently expendable resource.