What happen with the promise to have world generated which has a story and lore in it? I am not talking about campaign, I am talking about regular play where the story is played through interaction with other AI, heroes and through quests. There is everything in the game that can do it - there is diplomacy, there are quests, but there is no story, whatsoever. The quest are stupid non-related random things, which does nothing to advance your diplomatic relationship or understanding about this world.
You could have quest, to acquire something from your neighbor territory, and then the neighbor would become angry with you because of this, and build diplomatic relationship around this. There are so many possibilities to shape the game with the story. You could have several story lines in one game, randomly chosen from the pre-written stories, or you could have "random story generator" or a mix of those.
Campaigns are good for telling a story one time in very fixed and rigid way, but this game just made perfect to have different type of storytelling, where you can play it over and over and have different variation of mostly the same lore.
And I do not think that it is THAT difficult to do, because most of the tools are already in the game...
I mean, if it not lore, then why play this game? The game mechanics is kind of standard, so I would play something else, like civilization, if it is just TBS without lore.