@ Black-Knight:
Okay... I get the crusade... I'm sure we all do at this point... Make Teleport Optional/Remove It... Yes, we know your stance on that. This isn't AoW bud. Hell, it's not even a whole game yet, just hold yer horses.
PBEM: Great, hope it gets implemented so guys like you can actually use it. Really, no sarcasm there at all. Not even implying I don't want you on my MP Server. Seriously, TBS games take a lot of time as is, and a PBEM feature is a great way to give people a chance to play, either competitively or with friends, when they don't have a lot of time. But enough plugging already bro.
Addressing that, you've contributed little-to-nothing in the way of creative ideas on these forums. No offense, but everywhere I turn, if there's a post by you, it's advocating one or both of these things. Real ideas coming from you are few and far between. Granted, I'm not one to talk, as I don't have any great ideas either, but I at least help others try to conceptualize and brainstorm new and better things, and every once in a while, I even have a good idea. (Read: Not the same one's plugged over and over.)
As far as the AI never being Complex enough... Play Galactic Civilizations 2. I just bought it. I've spent the better part of 3 days just TRYING to beat the AI... On BEGINNER. That's not even the easiest difficulty setting! Seriously, the AI in that game will puppeteer you to your doom if you aren't careful. GalCiv2 also happens to be a Stardock creation, and until playing it, even I thought the AI might've been a little bit ambitious for them... Only a little bit though, and it never occurred to me that they couldn't do it, given enough time and resources. After playing GalCiv.... I've no doubt that implementing strategically, tactically, and politically intelligent AI's will be a friggen cakewalk for them, and only a matter of time and effort.
Lastly, I've been beaten by the AI's twice on Ridiculous, not counting the other three times I was an idiot with my Sovereign in enemy territory.
The first of those two times, Altar snuck a Diplo Victory up on me.
The second of the two, Altar snuck a Diplo Victory up on me.
Yes. You read it properly. I've lost twice to the Kingdom of Altar, via Diplomatic Conquest. While this obviously wasn't their true intent, it happened. So no, the AI is not capable of actively pursuing a victory other than Conquest, but with the correct circumstances, they can still get a Diplo Victory. But this goes back to my previous statement; Programming a 'Play-to-Win' AI will not be anything approaching impossible. Time-consuming? Probably. Genuinely Hard? Probably not.
End Rant/Anti-Crusade