FYI the 2 essential main effects you go for in melee design on kingdom side is either highest att value, vs. maximum combat speed for more hits per turn, then mov value as best you can depending on mounted combat research or equipment. Mounted range units built for speed in a squad that levels up a little is devastating.. If only they had magic bows...
You get your max att, low combat speed, highest armor units to draw fire, and if that doesn't kill the target outright in 2 hits, a low att max combat speed unit will be sure to finish it off, and typically all units take 1/3rd or less damage, and one of each can decimate a weak line 5-8 squares wide, easy.
This is why a hexagonal battle field is more dynamic and requires values be programmed for range of melee weapons, and giving typically 'special' weapons advantage to hit at short medium range. This is replicated by special abilities to the most part. The game lacks diversity still I think on special abilities, especially those which might not require spell points, like significantly better starting stats, or occasionally a champion that does better than +1 (insert bonus here)? Oh I know how about let Janus be a chick when playing a male character? Wait that's a different complaint that should go into the incest thread.. which I don't mind so much for the period but not daddy close.. cousin maybe, granddaughters, nice or nephew suspiciously when talking about neigh immortals.. I think the main defect should be sterility after one child or multiple layers in the fewer children trait.