Let me say first of all, that I think that with the last patch, the game is starting to look a lot better. That said, I have some requests/ideas for future changes. Forgive me if others have suggested the same things.
1. When a city levels, I'd like to be able to view the current area that the city controls before I decide what bonus to give it. Currently, I have to guess which city is which, and I often guess wrong.
2. When I have several heroes exploring ruins on the same turn, or conducting quick-resolved combats, I'll get several pop-up boxes without any clue as to which army is doing the fighting. I'd like the option to always change focus to the referenced unit or army.
2b. Similarly, when various quest goals (primary or intermediary) are shown, because of the rapid changing focus, it's sometimes disorienting -- I'd like to have a distinctive symbol with it's own distinctive color on the map to identify them because currently, they often get lost (also sometimes, their is a symbol, but it doesn't actually appear until a later turn).
3. In the same vein, I'd like to see more colors used on the map for various objects, to aid in distinguishing them. Maybe it's my eyesight, but too many of the tiny symbols look almost identical -- adding some more color would definitely help. I'd especially like to see a different color used for recruitable units as for minor neutral units, major neutral units, and units belonging to nations we have a treaty with.
4. When a special location is created on top of a resource (or there is a neutral or freindly unit on top of that resource) I'd like to be able to select the resource OR the unit and switch between them. Even if it's a friendly unit, like a caravan, I currently cannot select the resource to improve it.
5. I'd like to see magic becoming MORE important in the game (some of the upcoming changes mentioned look like they may tend to make magic LESS important to the game). I know that this is not very specific -- I'm just saying that it is called "War of Magic".
6. One more thing: I'd like to make the interface for selecting movement destination a bit more reliable -- sometimes when I click on a square, the game interprets where I clicked wrong.