Okay,
Maybe the problem is I don't know what is "early" game and "mid" game etc.
Here is the scenario:
Large map, all opponents selected on Hard, notable locations and quests are off, I'm playing Empire, Magnar, w/homegrown Sovereign with Brilliance and Meditation and Royalty.
Wow, playing without quests and notable locations... that's a really big part of this game.
The lands around me are devoid of any resources for at least 40-60 squares in every direction. I haven't met any AI yet and there is no point in expanding into the wasteland to simply see small outposts starve to death with no resources.
That's one of the weakest parts of this game. Since every map has lots of random elements it is very easy to get a bad map. When you get a bad map the game can become a real slow paced struggle.. but I like that. I will admit though that better map creation needs to be looked into for making more balanced maps everytime.
My Sovereign can move 1 space now that it takes 2.0 movement to cross most terrain in Empire territory.
That's your fault. Buy movement enhancing items for him asap... I ALWAYS buy him the boots that give +1 movement for 10gildar when my first city is founded. As soon as I can afterwards I buy him the cloak that adds additional movement.
It takes 9 turns to get enough material to build a 3-man unit of Advanced Scouts - not a super militarily advanced unit, but oh well. Not 9 turns to build, 9 turns to get enough resources to build 1 unit of them.
Quite simply this isn't fun.
Is this still considered early game? Will it "ramp" up somehow as I progress?
I don't know your history, but this is a TBS .. the 'FUN' is in planning how you will progress then implementing that plan over time and watching it come to fruition. Whatever it takes.
I don't get why I would buy a money market for 1 food when it produces 1 gildar when gildar are the easiest resource to come by in the game? Especially compared to the value of food in leveling up cities?
I don't consider clicking the turn button over and over and watching my sovereign move 1 space turn after turn fun. A game is supposed to be fun.
He has a small army of a Demon Spy and a Fire Giant. I've explored and found no resources in a huge radius around me. So no point in sending out settlers.
I also can't build up armies .... well, unless you consider a group of 4 units of 3-Scouts each after about 75 turns to be an army. So much for an epic feel. (that would take me to about turn 200)
Is this just a bad start? I feel I play in a rather steady progressive style - with techs spread across the research tree (most are at 4 or 5th level except Adventure and Negotiation)
Feedback???
Thanks.
As I have said, it is partly(ONLY PARTLY) the games fault because, honestly, they could have come up with something better for making random maps more balanced for a good play session every time .. personally, I don't want this because I like to get a bad start and then plan my way out of it to success. For the general public though, I think I would have included an option to generate more balanced maps.
As far as your gold situtation, I can only say that you need to learn the gameplay a little better .. at first I had a lot of trouble , but now I can acquire about 20gil per turn in the first 50 turns easy. The research tree is a big issue here.. it's not really clear what to reasearch or when like most games are, BUT I LIKE THIS. If you look carefully at what each research does, you can see that you need to 'weave' your way through the branches because some of the techs have an affect on techs that are not in their particular branch ,and they cause changes in the game world. This is especially true for Civ and Adv ... resources drive your economy, but the techs make it better. There is no point in grinding your way down the military branch when you can't afford the stuff it unlocks. Also, there is no point in churning out research to make higher level heros available when you can't afford them and at the same time making the world more dangerous.
Specialize your cities, and don't try to make every city uber.. make them effective at using the resources they have nearby.
That's about the best I can tell you.. experiment and have fun.