I'm not sure if this is a bug but it is VERY annoying.
When I have a stack selected on the strategic map and I right click on an enemy next to me the way the system treats it depends on if I have enough movement are not. If you have more then enough movement to make the move/attack then it simple resolves the attack and your free to make your next move/attack. If however you have just enough movement to make the move then it does the attack but marks that spot as the location of your next move.
This is very annoying because then it auto moves them on the next turn which a lot of times I don't want to happen. It shouldn't mark the square as a destination when you attack. Especially since most of the time you attack as the last action for that units turn and you may not want to go there next turn but unless you track down every unit that was queued up this can be a problem.
I really didn't notice this behavior before until I started do a LOT of combat from turn to turn and it was getting frustrating when your units are stuck in a grinder where the enemies spawn faster then you can kill them. (Though it was nice for XP/Gildar)
