Great idea, man! I like your flavor text and ability name much better than mine. Mine feel too vague at this point.
If you want, here are a couple other things you can add that seem along the lines of what you've done so far:
- Charge! Target unit gains +1 Tactical combat speed and 10% to attack for one round, but is -20% to defense (for 1 turn).
- Retreat! Target unit doubles its Tactical combat speed but is at -80% to attack and defense (for 3 turns). This would be used to get a dying unit to the "escape" tile.
- Hold the line! Target unit's Tactical combat speed is set to 0, and unit gains +5% Defense per turn (for 3 turns - then all effects expire).
- Retaliate! Target unit gains a % bonus to "counterattack" based on the amount of damage it has suffered (for 1 turn).
Heck, I may add some of these to mine too! But maybe not - so many mods, so little time!
Happy modding,
Gnilbert
That's a good suggestion. I am thinking of using it together with my long spear mod...Like the way the romans fight.
Anyway..if not for your mod, I wont be able to do mine.. just modifying and tweaking your work 