OK, I typed out many points, pressed ctrl+f and bust the window, so now I'm retyping and may edit in more later on as I remember/find them again, forgive me for doing so, but I care.
Bugs:
- Some techs have benefits which aren't clickable at all (such as trade).
- While my character is level 5 and has researched "quests" once, quest places (so far only "Morrigan's Lair" and "Treasure Chest") say I need to be level 3/4 and am level 1 currently. Other quests ("Odd Hut") say I need to be level 2 and I am currently level 2. Why do they say I'm different levels? bug.
- Influence boundaries not visible when i alt-tab back into game (sometimes).
- City tags (above city) not visible when I alt-tab back into game (sometimes).
- Game still crashes a lot when alt-tabbing back into game with v1.05. (I should mention I've noticed how to evade this issue, alt-tab when you have some in-game menu open, such as tech, spellbook, etc.)
- Sometimes I get a random enemy/neutral city's tag over one of mine. I've just noticed I see it on the map and I also gain a 1x1 tile sight into that city. I can see units garrisoned and click their pictures to see their stats.
- On "easy" difficulty I killed an AI's army and took his capital city (he was empire, I am Kingdom), this settlement won't expand now, it has population 167 of 190+ (approx.) and is still at "level 1" and won't expand borders nor level - Game breaker. (I would like to note "easy" does not need to be harder, 3 other civs are seriously large and forcing me to work extremely efficiently as not to die.)
- Holding shift and moving mouse usually makes the mouse cursor stutter, this didn't happen to me when I first tried it with v1.05, then it happened again and persists.
Note:
- Nowhere am I told what character stats do (e.g. does Intelligence also further empower summoned creatures?).
- Some techs also give benefits which aren't clickable (such as trade), so I can't be sure what they do.
- Does the building that "increases unit mana regeneration" also increase my sov's mana regeneration? (not specified).
- What limits are there on the spells "motivation", "brilliance" etc? Only one per each city? Only one such spell active at a time? Needs specifying.
- Certain Techs say they are "likely" or "unlikely" to be discovered. Please explain this. What effects these chances? If I fail, do i simply not attain the tech? explain please.
- I don't disagree with how it's implemented at the moment, but only being able to Heal in battle, strikes me as odd. By all means keep it if it's game balancing. I think it might be as soverigns are hard to kill near the start, so I guess healing on the world map would enable them to keep one large army at full fighting capacity for many many battles with enemy factions - I guess that'd be a "sovereign rush". Either way, only being able to heal with magic when in battle is fair enough, but strikes me as odd. Don't change it if it's that way for balancing!
Suggestions:
- Battles need an option to speed up movement animations (and perhaps combat animations too). Some enemy's dodge takes like 3 seconds, with 8 single-man archers, that becomes a pain.
- Battles need a Working option to not "auto select next unit", and for this, a way to differentiate between units that have and have not moved/ not expended all action points.
- Buildings which you intend to build have benefits, one benefit is beneath the building button (bottom left), the other on the bottom right. When building, the bottom right tool tip should also appear next to the build button, having one benefit across the screen from the other feels weird, and people will/may oversee it.
- Need some button in city view, to select all garrisoned units, as deselecting those you don't want will be faster than selecting those you do want sometimes, this will help Multiplayer a lot.
There were approx another 3 points (bugs) which I can't think of and won't restart my game another 20 times to remember.
I might re-post/edit when I can be bothered.
ctrl+f I hate you.