Here's the Uncoded version of the xml
Sorry for the long post I can't figure out how to get the friggin spoiler tags to work on this stupid buggy cumbersome forum
<?xml version="1.0" encoding="iso-8859-1"?>
<GameItemTypes>
<DataChecksum NoParse="1">
<Ignore>DispName</Ignore>
<Translate>DisplayName,Description</Translate>
</DataChecksum>
<!-- **************************************************** -->
<!-- ** Special Armor, Armor used by Special Units ** -->
<!-- ** NPC's, or found only in Shops, or goodie huts. **-->
<!-- ** For all unloacked tech armors, see CoreArmor. **-->
<!-- **************************************************** -->
<!-- ******************************************* -->
<!-- ** Human Body Style Armor ** -->
<!-- ******************************************* -->
<!-- ********** ********** -->
<!-- ** Rusty Plate Mail (Full Set) ** -->
<GameItemType InternalName="RustyPlateArmor">
<!-- Equipment Display Name/Description -->
<DisplayName>Full Rusty Plate Mail Armor</DisplayName>
<Description>Not for the weak or the slow, Rusty plate is perfect for the warrior that wants to survive even the most brutal assaults.</Description>
<!-- Equipment Type -->
<Type>Torso</Type>
<Type>Surcoat</Type>
<Type>Forearms</Type>
<Type>LowerBody</Type>
<Type>Boots</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>25</Weight>
<ShopValue>560</ShopValue>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Graphics -->
<IconFile>RustyArmorFullSet.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Brestplate_01.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Shoulder_Guard_01.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Shoulder_Guard_01.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Front_Skirting_01.hkb</ModelFile>
<Attachment>skirting_center_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Rear_Skirting_01.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Right_Skirting_01.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Right_Skirting_01.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Vambrace_01.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Vambrace_01.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Arm_Guard_01.hkb</ModelFile>
<Attachment>bicep_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Arm_Guard_01.hkb</ModelFile>
<Attachment>bicep_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Thigh_Guard_01.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Thigh_Guard_01.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Greave_01.hkb</ModelFile>
<Attachment>calf_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Greave_01.hkb</ModelFile>
<Attachment>calf_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>275.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>35.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>5.0</Value>
</ProductionRequirement>
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>26.0</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_BluntDamage</StrVal>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>-0.5</Value>
</GameModifier>
</GameItemType>
<!-- ** Rusty Plate Helm ** -->
<GameItemType InternalName="RustyPlateHelmet">
<!-- Equipment Display Name/Description -->
<DisplayName>Rusty Plate Mail Helm</DisplayName>
<Description>A helm crafted from thick, durable steel.</Description>
<!-- Equipment Type -->
<Type>Head</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<ShopValue>90</ShopValue>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Graphics -->
<IconFile>RustyHelmet.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Helmet_01.hkb</ModelFile>
<Attachment>head_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>45.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>6.0</Value>
</ProductionRequirement>
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>4.0</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_BluntDamage</StrVal>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>-0.1</Value>
</GameModifier>
</GameItemType>
<!-- ** Rusty Plate Cuirass ** -->
<GameItemType InternalName="RustyPlateBreastpiece">
<!-- Equipment Display Name/Description -->
<DisplayName>Rusty Plate Breastpiece</DisplayName>
<Description>A breastpiece made from forged steel.</Description>
<!-- Equipment Type -->
<Type>Torso</Type>
<Type>Surcoat</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>25</Weight>
<ShopValue>310</ShopValue>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Graphics -->
<IconFile>RustyArmorTorso.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Brestplate_01.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Shoulder_Guard_01.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Shoulder_Guard_01.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Front_Skirting_01.hkb</ModelFile>
<Attachment>skirting_center_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Rear_Skirting_01.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Right_Skirting_01.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Right_Skirting_01.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>150.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>15.0</Value>
</ProductionRequirement>
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>15.0</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_BluntDamage</StrVal>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>-0.25</Value>
</GameModifier>
</GameItemType>
<!-- ** Rusty Plate Greaves ** -->
<GameItemType InternalName="RustyPlateArmlets">
<!-- Equipment Display Name/Description -->
<DisplayName>Rusty Plate Armlets</DisplayName>
<Description>Armlets made from forged steel.</Description>
<!-- Equipment Type -->
<Type>Forearms</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
<SupportedUnitModelType>MancerMale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<ShopValue>90</ShopValue>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Graphics -->
<IconFile>RustyArmlet.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Vambrace_01.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/Armor/K_Armor_Plate_Vambrace_01.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Texture_All>K_Armor_Plate_Rusty_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>40.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>6.0</Value>
</ProductionRequirement>
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>4.0</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_BluntDamage</StrVal>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_CombatSpeed</StrVal>
<Value>-0.1</Value>
</GameModifier>
</GameItemType>
<!-- ********** Leather Armor ********** -->
<!-- ** Leather Armor (Full Set) ** -->
<!-- ** Leather Helm ** -->
<!-- ** Leather Cuirass ** -->
<!-- ** Leather Greaves ** -->
<!-- ** Leather Leg Greaves ** -->
<!-- ********************* -->
<!-- ** Patchwork Armor ** -->
<!-- ********************* -->
<GameItemType InternalName="PatchworkHelmet">
<!-- Equipment Display Name/Description -->
<DisplayName>Patchwork Helmet</DisplayName>
<Description>A helmet made from patched cloth.</Description>
<!-- Equipment Type -->
<Type>Head</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<ShopValue>20</ShopValue>
<CustomizationPointCost>7</CustomizationPointCost>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>Patchwork Helmet.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_helmet_C.hkb</ModelFile>
<Attachment>head_lcf</Attachment>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>5.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>15.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>1.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PatchworkArmlets">
<!-- Equipment Display Name/Description -->
<DisplayName>Patchwork Armlets</DisplayName>
<Description>Armlets made from patched cloth.</Description>
<!-- Equipment Type -->
<Type>Forearms</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<ShopValue>20</ShopValue>
<CustomizationPointCost>6</CustomizationPointCost>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PatchworkArmlets.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_vambrace_C.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_vambrace_C.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>5.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>15.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>1.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PatchworkGreaves">
<!-- Equipment Display Name/Description -->
<DisplayName>Patchwork Greaves</DisplayName>
<Description>Greaves made from patched cloth.</Description>
<ShopValue>30</ShopValue>
<CustomizationPointCost>6</CustomizationPointCost>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Type -->
<Type>LowerBody</Type>
<Type>Boots</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>5</Weight>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PatchworkGreaves.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_left_thigh_guard_C.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_thigh_guard_C.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_greave_C.hkb</ModelFile>
<Attachment>calf_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_left_greave_C.hkb</ModelFile>
<Attachment>calf_left_lcf</Attachment>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>5.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>15.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>1.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PatchworkBreastpiece">
<!-- Equipment Display Name/Description -->
<DisplayName>Patchwork Breastpiece</DisplayName>
<Description>A breastpiece made from patched cloth.</Description>
<ShopValue>30</ShopValue>
<CustomizationPointCost>10</CustomizationPointCost>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!-- Equipment Type -->
<Type>Torso</Type>
<Type>Surcoat</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>25</Weight>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PatchworkBreastpiece.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_chest_guard_C.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_shoulder_guard_C.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_shoulder_guard_C.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_skirting_C.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_right_skirting_C.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor C/kingdom_leather_rear_skirting_C.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\K_Arming_Doublet_01.hkb</ModelFile>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>10.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>30.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>2.0</Value>
</GameModifier>
</GameItemType>
<!-- ************* -->
<!-- ** Rawhide ** -->
<!-- ************* -->
<GameItemType InternalName="RawhideHelmet">
<!--Equipment Display Name/Description-->
<DisplayName>Rawhide Helmet</DisplayName>
<Description>A helmet made from cured and pressed rawhide.</Description>
<!--Equipment Type-->
<Type>Head</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!--Equipment Graphics-->
<IconFile>K_LeatherHelment1_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor A/kingdom_leather_helmet_A.hkb</ModelFile>
<Attachment>head_lcf</Attachment>
</GameItemTypeModel>
<!--Equipment Production Requirements-->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>1.0</Value>
</ProductionRequirement>
<!--Equipment Prerequisites-->
<!--Equipment Modifiers-->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>1.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="RawhideArmguards">
<!--Equipment Display Name/Description-->
<DisplayName>Rawhide Armguards</DisplayName>
<Description>Armguards made from cured and pressed leather.</Description>
<!--Equipment Type-->
<Type>Forearms</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!--Equipment Graphics-->
<IconFile>RawhideArmguards.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor A/kingdom_leather_vambrace_A.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom leather armor A/kingdom_leather_vambrace_A.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
</GameItemTypeModel>
<!--Equipment Production Requirements-->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>1.0</Value>
</ProductionRequirement>
<!--Equipment Prerequisites-->
<!--Equipment Modifiers-->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>1.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="RawhideLeggings">
<!--Equipment Display Name/Description-->
<DisplayName>Rawhide Leggings</DisplayName>
<Description>Leggings made from cured and pressed rawhide.</Description>
<!--Equipment Type-->
<Type>LowerBody</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>5</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!--Equipment Graphics-->
<IconFile>K_LeatherHreave1_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_thigh_guard_A.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_thigh_guard_A.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_greave_A.hkb</ModelFile>
<Attachment>calf_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_greave_A.hkb</ModelFile>
<Attachment>calf_left_lcf</Attachment>
</GameItemTypeModel>
<!--Equipment Production Requirements-->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>2.0</Value>
</ProductionRequirement>
<!--Equipment Prerequisites-->
<!--Equipment Modifiers-->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>2.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="RawhideJerkin">
<!--Equipment Display Name/Description-->
<DisplayName>Rawhide Jerkin</DisplayName>
<Description>A jerkin made from cured and pressed rawhide.</Description>
<!--Equipment Type-->
<Type>Torso</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>25</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!--Equipment Graphics-->
<IconFile>RawhideJerkin.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_chest_guard_A.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_shoulder_guard_A.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_shoulder_guard_A.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_right_skirting_A.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_right_skirting_A.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom leather armor A/kingdom_leather_rear_skirting_A.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!--Equipment Production Requirements-->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>4.0</Value>
</ProductionRequirement>
<!--Equipment Prerequisites-->
<!--Equipment Modifiers-->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>4.0</Value>
</GameModifier>
</GameItemType>
<!-- ****************** -->
<!-- ** Pressed Iron ** -->
<!-- ****************** -->
<GameItemType InternalName="PressedIronGreaves">
<!-- Equipment Display Name/Description -->
<DisplayName>Pressed Iron Greaves</DisplayName>
<Description>Simple iron armor that protects the wearer's legs.</Description>
<!-- Equipment Type -->
<Type>LowerBody</Type>
<Type>Boots</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>5</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PressedIronGreaves.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_thigh_guard_A.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_thigh_guard_A.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_greave_A.hkb</ModelFile>
<Attachment>calf_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_greave_A.hkb</ModelFile>
<Attachment>calf_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_right_foot_guard_A.hkb</ModelFile>
<Attachment>foot_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_right_foot_guard_A.hkb</ModelFile>
<Attachment>foot_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>20.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>25.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>3.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PressedIronBarbute">
<!-- Equipment Display Name/Description -->
<DisplayName>Pressed Iron Barbute</DisplayName>
<Description>A simple iron helmet that leaves the face exposed for better field of view.</Description>
<!-- Equipment Type -->
<Type>Head</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>15</Weight>
<ShopValue>60</ShopValue>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PressedIronBarbute.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_helmet_A.hkb</ModelFile>
<Attachment>HEAD_LCF</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>20.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>25.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>3.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PressedIronVambraces">
<!-- Equipment Display Name/Description -->
<DisplayName>Pressed Iron Vambraces</DisplayName>
<Description>Simple iron vambraces that protect the wearer's arms.</Description>
<!-- Equipment Type -->
<Type>Forearms</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>15</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PressedIronVambraces.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_vambrace_A.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_vambrace_A.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>20.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>25.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>3.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="PressedIronBreastplate">
<!-- Equipment Display Name/Description -->
<DisplayName>Pressed Iron Breastplate</DisplayName>
<Description>A set of armor made out of pressed iron. Protects the torso and shoulders.</Description>
<!-- Equipment Type -->
<Type>Torso</Type>
<Type>Surcoat</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<ShopValue>75</ShopValue>
<Weight>45</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>PressedIronBreastPlate.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_chest_guard_A.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_shoulder_guard_A.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_shoulder_guard_A.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_rear_skirting_A.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_right_skirting_A.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/armor/kingdom armor/kingdom elite armor export A/kingdom_elite_right_skirting_A.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>20.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>25.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>4.0</Value>
</GameModifier>
</GameItemType>
<!-- ********************* -->
<!-- ** Medium Armor C ** -->
<!-- ********************* -->
<GameItemType InternalName="medium helmet C">
<ShopValue>100</ShopValue>
<!-- Equipment Display Name/Description -->
<DisplayName>Steel Helmet</DisplayName>
<Description>A helmet made from forged steel.</Description>
<!-- Equipment Type -->
<Type>Head</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>K_MetalHelmet3_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_helmet_C.hkb</ModelFile>
<Attachment>head_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>1.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>2.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="Medium Armlets C">
<ShopValue>100</ShopValue>
<!-- Equipment Display Name/Description -->
<DisplayName>steel Armlets</DisplayName>
<Description>Armlets made from forged steel.</Description>
<!-- Equipment Type -->
<Type>Forearms</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>8</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>K_MetalGauntlet3_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_vambrace_C.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_vambrace_C.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>1.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>2.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="Medium Greaves C">
<ShopValue>100</ShopValue>
<!-- Equipment Display Name/Description -->
<DisplayName>Steel Greaves</DisplayName>
<Description>Greaves made from forged steel.</Description>
<!-- Equipment Type -->
<Type>LowerBody</Type>
<Type>Boots</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>5</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>K_MetalGreave3_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_thigh_guard_C.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_thigh_guard_C.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_greave_C.hkb</ModelFile>
<Attachment>calf_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_greave_C.hkb</ModelFile>
<Attachment>calf_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_foot_guard_C.hkb</ModelFile>
<Attachment>foot_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_foot_guard_C.hkb</ModelFile>
<Attachment>foot_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>2.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>2.0</Value>
</GameModifier>
</GameItemType>
<GameItemType InternalName="MediumBreastpieceC">
<ShopValue>150</ShopValue>
<!-- Equipment Display Name/Description -->
<DisplayName>Steel Breastpiece</DisplayName>
<Description>A breastpiece made from forged steel.</Description>
<!-- Equipment Type -->
<Type>Torso</Type>
<Type>Surcoat</Type>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<CanBeEquipped>1</CanBeEquipped>
<Weight>25</Weight>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<HeroOnly>1</HeroOnly>
<!-- Equipment Graphics -->
<IconFile>K_MetalChest3_Icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_chest_guard_C.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_shoulder_guard_C.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_shoulder_guard_C.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_right_skirting_C.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_right_skirting_C.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_front_skirting_C.hkb</ModelFile>
<Attachment>skirting_center_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>gfx/hkb/items/Armor/Kingdom Armor/kingdom medium armor C/kingdom_medium_rear_skirting_C.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Color_Metal>180,180,180</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_All>K_Arming_Doublet_Leather_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- Equipment Production Requirements -->
<ProductionRequirement>
<Type>Training</Type>
<Attribute>TroopTraining</Attribute>
<Value>2.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense</StrVal>
<Value>3.0</Value>
</GameModifier>
</GameItemType>
<!-- **************************** -->
<!-- ** Yoren Sovereign Armor ** -->
<!-- **************************** -->
<!--Item Name and Type-->
<GameItemType InternalName="Sovereign_Yoren_Head">
<Type>Head</Type>
<DisplayName>Yoren Helmet</DisplayName>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Graphics-->
<IconFile>YorenHelmet.png</IconFile>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_helmet.hkb</ModelFile>
<Attachment>head_lcf</Attachment>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
<Color_Metal>44,24,16</Color_Metal>
</GameItemTypeModel>
</GameItemType>
<!--Item Name and Type-->
<GameItemType InternalName="Sovereign_Yoren_Torso">
<Type>Torso</Type>
<Type>Surcoat</Type>
<DisplayName>Yoren Body</DisplayName>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Graphics-->
<IconFile>YorenBody.png</IconFile>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_arm_guard.hkb</ModelFile>
<Attachment>bicep_right_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_arm_guard.hkb</ModelFile>
<Attachment>bicep_left_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_shoulder_guard.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_shoulder_guard.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_chest_guard.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\K_Arming_Doublet_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
</GameItemType>
<!--Item Name and Type-->
<GameItemType InternalName="Sovereign_Yoren_Forearms">
<Type>Forearms</Type>
<DisplayName>Yoren Forearms</DisplayName>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<!--Item Graphics-->
<IconFile>YorenForearms.png</IconFile>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_vambrace.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_vambrace.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
</GameItemType>
<!--Item Name and Type-->
<GameItemType InternalName="Sovereign_Yoren_Lower_Body">
<Type>LowerBody</Type>
<Type>Boots</Type>
<DisplayName>Yoren Lower Body</DisplayName>
<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Graphics-->
<IconFile>YorenLowerBody.png</IconFile>
<!--<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_front_skirting.hkb</ModelFile>
<Attachment>skirting_center_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_rear_skirting.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
</GameItemTypeModel>-->
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_thigh_guard.hkb</ModelFile>
<Attachment>thigh_right_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Armor\sovereign_viking_thigh_guard.hkb</ModelFile>
<Attachment>thigh_left_lcf</Attachment>
<Color_Metal>44,24,16</Color_Metal>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Clothes\K_Male_Boots_Viking_Mesh_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Color_Clothing2>44,24,16</Color_Clothing2>
<Texture_All>Gfx\HKB\Armor\Sovereign_Viking_Armor.png</Texture_All>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\HKB\Clothes\K_Male_Pants_Mesh_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Color_Clothing1>Color_Clothing2</Color_Clothing1>
<Texture_Clothing2>Gfx\HKB\Clothes\K_Male_Pants_Leather_Texture_01.png</Texture_Clothing2>
<Texture_Clothing1>Gfx\HKB\Clothes\K_Male_Pants_Leather_Texture_01.png</Texture_Clothing1>
</GameItemTypeModel>
</GameItemType>
<!-- *************************** -->
<!-- ** Arielle Sovereign Armor ** -->
<!-- *************************** -->
<!--Item Name and Type-->
<GameItemType InternalName="Arielle_Torso">
<Type>Torso</Type>
<Type>Surcoat</Type>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<DisplayName>Arielle Body</DisplayName>
<IconFile>ArielleBody.png</IconFile>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Graphics-->
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_shoulder_Mesh_01.hkb</ModelFile>
<Attachment>shoulder_right_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_shoulder_Mesh_01.hkb</ModelFile>
<Attachment>shoulder_left_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Chest_Mesh_01.hkb</ModelFile>
<Attachment>chest_center_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Arming_Doublet_Mesh_01.hkb</ModelFile>
<AttachmentType>Skinned</AttachmentType>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Arming_Doublet_Texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Rear_Mesh_01.hkb</ModelFile>
<Attachment>rear_skirting_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Right_Mesh_01.hkb</ModelFile>
<Attachment>skirting_right_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Right_Mesh_01.hkb</ModelFile>
<Attachment>skirting_left_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Front_Mesh_01.hkb</ModelFile>
<Attachment>skirting_center_lcf</Attachment>
<Texture_Clothing1>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Clothing1>
</GameItemTypeModel>
</GameItemType>
<!--Item Name and Type-->
<GameItemType InternalName="Arielle_Forearms">
<Type>Forearms</Type>
<DisplayName>Arielle Forearms</DisplayName>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<IconFile>ArielleForeArms.png</IconFile>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly>1</HeroOnly>
<IsAvailableForUnitDesign>false</IsAvailableForUnitDesign>
<!--Item Graphics-->
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Arm_Mesh_01.hkb</ModelFile>
<Attachment>bicep_right_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Arm_Mesh_01.hkb</ModelFile>
<Attachment>bicep_left_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Vambrace_Mesh_01.hkb</ModelFile>
<Attachment>forearm_right_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
<GameItemTypeModel>
<ModelFile>Gfx\Hkb\Armor\K_Female_Armor_Plate_Vambrace_Mesh_01.hkb</ModelFile>
<Attachment>forearm_left_lcf</Attachment>
<Texture_Metal>Gfx\Hkb\Armor\K_Female_Armor_Plate_texture_01.png</Texture_Metal>
</GameItemTypeModel>
</GameItemType>
<!--Item Name and Type-->
<GameItemType InternalName="Arielle_Lowerbody">
<Type>LowerBody</Type>
<Type>Boots</Type>
<DisplayName>Arielle Lower Body</DisplayName>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
<SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
<SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
<SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
<SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
<IconFile>ArielleLowerBody.png</IconFile>
<!--Item Equip Information-->
<CanBeEquipped>1</CanBeEquipped>
<HeroOnly&