First is something I first mentioned way back and then in a couple of other threads. It's very basic and in my mind (may not conform to standard reality) should be very easy to do on the programmer end; A button to manually shift to the cloth map.
Regardless of zoom level, some of us (me, at least) will want to shift between the cloth map and the 3D map at will. I may want to have a close-up view of certain aspects on the cloth map, use it to quickly get an overview of what I'm looking at, or I may want to zoom all the way out without it defaulting into cloth-mapped-ness. I'd prefer a shift, but a toggle would also be great (perhaps mechanically better).
The second is Manual input in all sliders. Every slider with a numerical value attached to it (which should realistically be damn near all of them) should accept numerical input. That's to say that when I'm moving the "Red Colour" slider in Sovereign creation, I shouldn't have to fiddle with the mouse to first get it in the ballpark of 200, and then incessantly click until I get the specified value - I should just be able to marque the current value, punch in 2-0-0 and press Enter.
And when I started thinking about it, I realized that I have this problem with damn near all sliders, even those that currently doesn't show a numerical value. The tile editor, for example; I am sure I am not the first one to have problems with getting the alignment or the size of a building just exactly right. So why not show all the values and allow us to change them directly, fine-tuning them then and there, directly?
Two very small, very specific requests.