i agree on npc parts, i ve made a thread on ideas about it, imo some champion should just be at inns waiting to be hired (so you could put a "spawn" of champions inside inns too)
i also agree on the bad feeling about too much spamming next turn
also there are too few wandering monster and ai is still too much passive (sometimes they declare war now but still with a single sovereign im able to take any of their town)
what i dont agree about is the general improvement
magic is still too far behind, many spells seems just a copy with different animation , many spells seems totally useless, the system is not fun often since you just spam 10 fireballs in the first 2 turns
the imbue is still not fun and most champions are useless
combat is slightly improved but miss a lot of "flavor"
items are bad and boring, would really like to see some mage item
progression of sovereign/champions is bad and not fun
sovereign just take essence over essence, there is no choice, nothing matters like essence, champions are just nearly useless unless you imbue them and then spamm essence on them too, otherwise they are just weak warriors who cant lvl up cause they are weak and cant even cast good spells