AI in general, and game AI specifically really intrigues me, I would be really interested in hearing how you go about designing the AI system for a game like Elemental. I realize that we'll see some of the parts in the XML and modding, but I'd like to understand more about the design of the entire AI system. Is there any chance that you would be interested in writing a Post-Mortem about AI design for Elemental or for 4x strategy games in general.
I realize this wouldn't be until well past release time, but I for one would find it very interesting.
Thanks for your great work.