Yeah, I guess the question is whether the mechanics of the game could accomodate a Master of Magic clone. So far, it looks like Elemental mod potential is very versalite, but I'm not entirely sure.
From what I've seen, they're very interested in adding support for mods later. If such a mod was complete except a few features that required additional modding hooks, we'd be able to request them.
I take it this thread will be the mod coordination thread for now, to gather people who are interested in writing/testing/contributing to it? There's a lot of small content that can be done by anyone in notepad - i.e. designing magic items to be found, unit stats, etc.
Anyone care to take a stab at an initial spec? I.e. list out scripts, art assets, and data that will need done by hand?