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Tim4fun's Profile
Tim4fun's Profile
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Nick Name:
Tim4fun
Member Number:
3605369
Member Since:
5/01/2009
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Activity Stats
Last Active:
September 6, 2011 11:19 PM
Status:
( Offline )
Posts:
57
Replies:
70
Karma:
8
Recent Karma Received
From Who
Reason
saroumana
Good post
Climber
Well said.
Werewindlefr
Good point.
Bidibody
You speak the truth.
landisaurus
I kinda wish this went into more detail, but its still a good post.
Raven X
Thanks for labeling your idea posts correctly my friend. Well done.
the Gorgon
Good post, badly needed, wrapping up a long discussion.
Notorious Grime
I agree with this and i'm glad you brought this up
Recent Posts
[gameplay] Allow all factions to build/use all non-city camps/lairs/creature tiles, clearer Magic progression matrix, capture equals production
[gameplay suggestion] Fun, getting there
[Suggestion for game balance] Sovereigns (and ?) participate in remote battles
Asking for confirmation: Sovereigns get to be in remote battles?
[Gameplay] Don't display detailed information about opponent monster, army, city, champion, Sovereign, etc.
Tile editor in 1.2c?
Do Goodie Huts (abandoned caravans, battlefields, etc.) ever initiate encounters? Gameplay add?
What can we expect for features per game?
[1.09] Suggestion: When we kill the bad guys, let us loot the bodies!
[1.09u] BUG: When one unit is killed in combat, inconsistently locks out ability to continue fighting
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