Some notes so far on the pach:
The Good:
CITY LEVELS! AWESOME. This makes city building more intersting/more city specialization. Maybe add other bonuses besides +30% over and over again....ie first +30percent gold, then maybe increase funds from trade, and after that (high level citys) get a merchent champion?
Unit design: like the changes in weapon stats. I can tackle bigger baddies earlier, making it more fun
Adventuring: I like the amount of huts....gives something for your champions to do while your cities are building up/dont have the economy and research to build an army.
Spellbook- Love the UI changes.
Needs Improvement:
Adventuring: SOMETHING to denote the 'level' of a dungeon. That, and more quests
Heroes: When playing as an empire, there arent any empire CHAMPIONS. Please add more. Would it be possible to have fallen champions as 'creature-adventurers' for kingdoms (with still hireable human champions), and vice versa for empires? (fallen/empire champions CAN be hired, kingdom champions cannot)
City Spam: AI rushes pioneers. This forces an early 'land grab' aspect to the game....NOT fun. hated that part of civ.
Still waiting on those tactical battles.....
Bugs:
improved stability, less 'disappearing forests/buildings/heroes', but still present.
Unable to harvest resources: After reasearching lumbermills, i planted a city directly next to an old forest, and was unable to build my mill.