3A Gameplay Issues
Beta 3A has several issues that may not be bugs but do seem to impact the flow of the game:
1. The AI for the other soverigns uses the same tactic in each game start. They build one city and then pump out pioneer units to found more cities. Almost always they very quickly surround the player's first city. I have watched these new cities and their tactic is also to pump out more and more pioneers. I am not sure that the gameplay will be helped by this type of a "pioneer rush". There may be a tendancy to turn this into "Elmental Simcity". It would be much better if they sometimes did other things. I actually enjoy city building as one aspect of the game. I just don't want it to be the only aspect.
2. A number of the "treasure chests" and other items do not open when you walk on their tile. A message is received saying something like "you get a feeling you should not enter". That's OK if this is way too high a level for my party. In that sense its a bit like what happened in MOM when you entered a "feature" tile - in that game you received a preview of one of the monsters waiting inside so you could make a decision whether to enter or not. AOW Shadow Magic is much the same. The problem here is that you sometimes get this message on basic huts like the one in the "wild goose chase". Unless that has been changed since Beta 3 there should not be a serious danger inside.
3. Someimes when I start a new game in 3A, I am not given the option to build a farm (or any other food producing structure) even though there is a patch of fertile ground right next door. Its not that the farm is greyed out due to the lack of some material - it's not even in the option list. Well this pretty much stops the game as you can never get enough food to build the first hut to get more than 10 people.
I would appreciate other perspectives on these issues.
Thanks,
Xaltotun