...snip...
It will be way too important to find and use the special resource sites, that is the problem. It has its pros and cons as well, but this won't be a good thing in MP games, that is fur sure.
Well here's a couple things, we all need to remember. The numbers, haven't been tweaked yet. We've not seen the full value of long term play. And my guess is we've also not seen all the special resources currently planned or implemented so far.
By the same token, we've also not seen rivers. And they'll be important as well.
Now that all said, the numbers are going to get tweaked. And I'm just saying that at this point, strategic choices for city building may seem obvious, and that having too many resources within a short range can seem crazy. You've got to look at the really big picture. What may seem like a lot now, may in turn really not be all that much. Think about troop construction, (and by the way I REALLY want to see mercenaries with unusual race choices be available to all factions, as some people could care less who they work for, as long as they get paid), and acquiring some really tough troopers. And those all cost a lot over time. Also I would encourage people who are just massing up tons of resources due to great city placement and luck, remember to defend it as they explore the world.
As there are NPC's and monsters out there. And the other enemy factions. And one thing I've seen is the enemy factions often made really large armies, so to counter that you could do something similar, or go for the higher quality vs quantity.
I would say overall, give it some time.. we'll see the tweaks coming down the road, but I do understand your concern. To my eye, Luck is important, but strategy to take those cities away from you will be a key thought as well. Though I'm certain there'll be a more normalization in place for resources, to come down the pipe.