I'm running the game at a resolution of 2560x1600. While this looks pretty awesome, the game's UI doesn't scale itself to match so important information winds up getting buried wayyyyyyy in the corner in text that's far too small.
This is a problem for most older games but new stuff tends to get around it by automatically scaling the UI to the same screen ratio, regardless of resolution. That way, we get the really nice high resolution gameplay window but the UI buttons are just as readable and usable as before. (WoW and Starcraft 2 both handle this very well)
I would be SO EXCITED if Stardock would consider reconfiguring Elemental's UI to do the same thing.
I imagine that this would require a significant UI rewrite, not to mention that the game's engine may not even support the feature so I'm only listing it as a suggestion. ..but it would go far in future-proofing the game.