Is it just me, or does Elemental really need some sort of system, where the player gehts somehow punished for building too many cities?
Right now, I build 3 cities right from the start, look for the rat quest to build another one. Then build up many markets and bazars, and sooner or later you get so much money, that you build one city after the other.
Yes, each city is more expensive, but with each city you also gain more money, so I dont bother at all.
In my Opinion there should be a city maintenance, which becomes higher depending on the amount of cities.
Also, in history small countries (at least some of them) have always managed to become somewhat important. Maybe through diplomacy, maybe through trade.
The game should somehow support small Nations. For example: The less cities you have, the more trade income these cities generate.
Thats my 2 Cents, but I think these things are very important for game balance. Right now, you are best off conquering the world (by expansion and military) as fast as possible.