So my guess is that since we are at 1Z (kind of implies the end of beta 1) that there will be no major gameplay changes to Beta 1 and all or almost all updates will be to get stability to the point that everyone (I mean 70%+ of everyone) can support moving to Beta 2. This is my guess, any comments on it's accuracy or lack thereof?
A couple. I tend to agree for the most part, but it's not like they won't implement something if it's needed... Though, that's common sense, so... I guess I'm just saying the obvious there.
I think stability should be more like 90-95% too, but it is the Beta after all.
Stability also has to do with being able to finish a game, which I still cannot do. I generally make it to something around 200 turns, barring anything especially wonky. (Like trying to build a 4th city for instance.) Again, stating the obvious... I must not be in my right mind today.
Definably not. Even without CTD's the game certainly still /feels/ too loose, too buggy, and in general less 'tight' than even previous releases.
Still needs some tinkering.
I dunno what you're talking about... This game feels plenty tight, just unstable, almost no graphics, and no intelligent AI to speak of. And two out of three of those qualms are for the far future, so they don't even factor into this. And despite only having had the Beta for 6 hours now, even Mechanics-wise, I can feel, literally feel everything beginning to mesh together. I will agree that it definitely needs some tinkering though. But Stardock is very good at tinkering. =P
MagicwillNz's story there also brings up a point. It sounds to me like the AI was retreating over and over again for fear of being squashed. Even at this stage, it's probably necessary for the AI to know they should try to defend their cities... So there's something to consider.
One more thing I think needs to be tweaked before Beta 2 is the broken Stack-Mechanics. It's not entirely broken mind you, at least not in my experience, just whenever you try to exit a city with more than one unit selected. Already put up a Bug Report for it with SS's, so hopefully that'll help. But I feel like forcing players to move their army out one unit at a time is already tedious in SP, forget having to do it in MP... For Multi-Player, that really is a game-breaker.
Edit: One MORE thing, the frequency and uber-ness of Trolls. Trolls make getting around the map annoying sometimes, nigh impossible other times. Seeing Six Trolls across Four Stacks also tends to tell me that there are too many or that they're being created far too frequently. They like to push your units back far too often, and really, without a small - medium sized army, or an Uber Sov/Hero-Party, taking them out is... Well, quite literally impossible.