I was thinking about something Brad recently said "For example, with this system we could have all kinds of rare and interesting things that can effectively only be built once." I love the general idea of this but in the example Brad gave he talked about getting plans for a Diamond Golem that can only be completed if you have a Star Diamond. I don't particularly mind having several pre-designed plans which makes perfect sense for buildings and some units. However, what I would also like to see on the unit side is for some of these rare minerals to have inherent qualities that could be transferred into anything with varying effects.
So for example let's say the Star Diamond was such a mineral and would give 10 defense / armor to anything it was used to construct. Now the player has a choice should I go ahead and create this cool Diamond Golem or a unique shield, helmet, chestplate, greaves, gauntlets, etc. That to me seems a lot more fun because of all the possible things I would now be able to do.
If you look at the big picture Brad said that players could put several different materials into building a unit and I for one would like to put several rare materials into building a player designed unit. I don't know if there would need to be some kind of limit or restrictions with the unit creation process en regards to rare materials but damn would it be awesome to have these options in elemental. Assuming they aren't already in.
Questions? Comments? Concerns?