Just for clarification, I'm picturing this being part of the screen that pops up at the end of a battle. 25 soldiers killed, 25 soldiers disabled and retiring to civilian population of [City X].
Yeah, something simple like that would be nice. It's just depressing when everyone dies. ALL the time. To a rediculous extent.
Actually, this feature would be very appreciated. I remember running into a problem with Rome: Total War where the population drafted into the military would practically never spring back. Eventually, the cities would end up becoming depopulated. Since Elemental seemse to be using the same system, I think this concept would give some insurance against losing huge populations in a single ill-fated battle.
In Dominions, some soldiers end up being crippled and rather useless for other fights. Or diseased, meaning they're probably going to die within a year. You can't disband units unfortunately, so when one has the courage to micromanage thtem, these cripples usually end up patrolling some rich province (or a province where you do stuff that makes the population angry).
Dominions almost does what I want it to do. I enjoy that level of detail although I don't really expect it from Elemental. It's a pet peeve of mine that the only escape from the military seems to be death.
I would love to see something like this! by chance have you played x-com, Magic? In that game soldiers have different names which you can change if you wish. if they get shot in battle but did not die they have to get medical attention for a certain amount of days before they can fight again. They can also become unconscious on the battlefield and need to be attended to right then and there or they will die of fatal wounds.
Each soldier had different stats and would go up in rank as they got more kills. It was an ingenious way of attaching you to your soldiers and making them feel important. Brad has mentioned that x-com is being used as inspiration for the tactical battles and i just can't imagine it without these kinda things
I envision a battle where individual soldiers (or at least the units) each have different traits and can perform differently in a battle. Take for example, when raiding a village. You could move your spearmen in between the houses fighting the peasants for experience, and if the enemy had archers, the buildings would shield you from their arrows. However what if the enemy had fire arrows or fire mages? another layer of strategy could be keeping your spearmen away from the straw huts that will quickly go up in flames because you might lose unnecessary troops and instead vouching for the protection of the small stone wall in that one peasants back yard... maybe your great general got knocked off his horse by an enemy's fire arrow and broke his leg but still lived. He might not be able to fight anymore but Id also love to see an option where that general can be promoted to a seat where his skills can still be used, but thats for a different topic
I think vulnerability was a verry important aspect of x-com. It made the battles actually count and made you balance your decisions rather than just rush into a battle because you know you've got the stronger force. More than anything, i hope that's what they take into account for Elemental.
Yeah, I forgot about X-Com. I appreciated X-Com and how nervous it made me during a battle, because those dudes mattered to me. Turned based combat has always been pretty hardcore. Unfortunately, I think we've got too many dudes to keep track of individual abilities and stuff, but I like knowing the guy in a particular regiment who got the most kills, and what his name is. It does give me someone to care about in a battle and maybe even a candidate for a battlefield promotion.
I think retiring crippled heroes and generals to cities is a good idea. Very fantasyish. That sort of detail makes me fall in love with games.