Beta 1B is in fact crushingly unfun. But it doesn't have to be this bad.
First off, it's not going to matter if Elemental has a great tech tree, a fantastic unit design system, a cool economy, etc., if the first 200 turns of the game are End Turn, End Turn, End Turn, Find a Potion, End Turn, End Turn, Build a Farm, End Turn, End Turn...
Exploration, the first X, is non-existent so far. There's just *nothing* of interest to find. With Civ, terrain means something. With Elemental, the terrain is just useless void that you have to go through to get to another fertile land, which tends to be way too distant to keep the game interesting in the first group of turns. The idea of starting a game and then spending a hundreds of turns doing nothing is agonizing.
The beginning of this game is like playing Galactic Civilizations with no planets, just those stupid anomalies. And I'll say it right now: those anomalies are one of the *worst* aspects of GalCiv. And so far, they're terrible here too. I don't want a potion. And I don't want 30,000 dragon skulls all over the map. Give me the goodie hut model. Give me a tech. If I find something, it had better be important.
I get it. Elemental wants to be EPIC and have a large, sparse map. But, if you can't hook people in the early game, nobody is going to come back for more. Make it smaller, and make each choice have more consequence.