This topic is basically where everyone can list current features which are being considered and solutions for improving them while there's still time. Based on my many moons on these forums these are the current areas within Elemental which still have time for being improved:
A} Stardock said most Weapon/Armor Graphics specific for only human sized units.
*IMPROVEMENT: Allow a feature so any existing image can have its size increased in the editor to be used on larger units. Ideally a setting to adjust colors would also be helpful. This flexibility will allow map makers to create many unique items/armor/weapons without needing knowledge of 3D image software.
B} Stardock said limited damage types because there's no fun with other damage types.
*IMPROVEMENT: We need multiple damage types not only because of creature/unit mythology, but also because of the multiple terrain types. First the importance of poison damage allows for a slow death instead of the usual *wack* units dead... this slow death also adds fun giving the player a chance to still save the unit. Second cold/ice damage can have the effect to slow targets caused by freezing. Third fire damage can not only hurt the unit, but can also damage many types of equipment such as clothing, clubs, wooden shields, etc., etc., . Fourth lightning damage is instant and cannot be dodged like an iceball or fireball and causing a short stun effect. Fifth is the mental damage type which are attacks to the mind... several possible effects.
C} Currently the game has plans for only one single map level.... the surface.
*IMPROVEMENT: We want the option for multiple map levels to match the different realms which may exist in a fantasy realm. PLEASE allow us to build and have battles on multiple map levels such as underwater, in the clouds, myrror realm, underworld, etc., etc., . In a fantasy world it should be possible for armies to travel underwater, castles floating in the clouds and escaping from prisons in the underworld.
D} Currently the game only gives units Attack, Defense, Hitpoints, and speed.
*IMPROVEMENT: Allow modding where gamers can add more unit statistics such as strength, intelligence and precision. While those 4 statistics work for human units there's unit creation problems for mythical creatures such as a gelatinous cube, pixie, sprite, Saurons immobile eye, hydra, etc., etc., .
E} Sovereign dying equals game over non-negotiable.
*IMPROVEMENT: Allow a game option on different death settings... don't force feed your customers because some won't like the food! When you walk into a restaurant the waiter doesn't say order fish along with any appetizer, but you will eat fish. Multiple options for critical game features such as winning and losing are important for customer satisfaction.
I'm worried the game Elemental is having too many fantasy features being pulled away. I'm worried the game will become another version of Civilization, but with a few fantasy features instead of being a 'Fantasy Game'.