Oook. So I've been watching Elemental for a while, but never really bothered to post on the forum 'till today. A while back in the "Journals" section, I saw something about the economy concepts that were being debated, and one thing I saw mentioned there was the ability to enchant items. That set me to thinking, and I'm hoping that they include the ability to enchant gear to grant the weilder certain abilities. ie: a sword with the ability to launch fireballs, a shield with the ability to release a burst of energy and knock back nearby enemies, a ring that would grant increased speed for periods of time, etc. You could even create "mage" units, who have no magic themselves, but are equiped with a ton of enchanted items to devastated the opposition.
The flipside of this is that it would result in more micromanaging, but that could be corrected by simply allowing abilities to be set to "auto-use" like in Sins of a Solar Empire. Anyway, I just really want to be able to see the super-elite units be able to really wreak havoc on the enemy, tearing them apart with abilities as simple as "Rending Strike" (with a chance to destroy enemy armor) or as advanced as "Lesser Firestorm" (self explanatory).
While these sorts of weapons could be waaay too powerful to have the game be balanced, the factory where they are enchanted (the Enchantry?) could require an essence-costing upgrade in order to apply more powerful enchantments-- you wouldn't want to be mass-producing Swords of Lesser Firestorms. You could write it off as "bestowing some magic to the enchanters" or something.
Am I just crazy here, or does anyone else think this would be a good idea?