Try to see it from my point of view. When I beat you down with a shovel and take your one ring, who's laughing now?!
me, because my ring is evil and will totally mess you up. I'll be finally free of its weight.
Dude, If we're making artifacts . . . artifacts with build in hidden curses. ment to be given to an army that is definately going to loose, the loot is cursed, but the finders can't tell, just seams to be somewhat weak low level artifacts. so they equipthem to thier lesser heros, who go around wrecking small havocs on your teritories,
'black thumb' - any farm within half a days ride of the berrer of this ring expereances bad luck and returns lower crops more often then normal
'Poisoned air' any town this hero visits has lower growth,production.
'corruption', hero slowly looses aligence to the cause, might abandon the cause without warning. small risk per day, larger risk right before each fight.
'unwitting spy', hero's line of site given to channler that made the ring.
'Level not' hero gains lower exp then should or none. antilevel, Expriance goes up as normal, but levels go down each time the hero levels up.(requirements for next level still go up. perminent neff for that hero, effectivly lose 2 levels. ouch)
Once the user 'discovers' that the artifact is curses has to pay a de-equipe, or decurse fee. (but then could pass the cursed item on to a new victum. )
talk about Evil items, SO MUCH FUN!!
What do you all think?