OK 51 people have taken it already, as opposed to 53 total eventually took the first one. I'm
calling it a solid sample.
1. How are you spending your time while waiting for E:WOM beta? |
|
answered question |
48 |
|
skipped question |
3
|
| Response Percent | Response Count |
Playing other turn based strategy games |
|
29.2% |
14 |
Playing real time strategy games |
|
8.3% |
4 |
Playing MMOs |
|
12.5% |
6 |
Playing some other computer game |
|
27.1% |
13 |
Internet/forums surfing |
|
16.7% |
8 |
Saying my final farewells to my family and friends |
|
6.3% |
3 |
2. Elemental: War of Magic will be a predominantly single player game. When playing multiplayer, how frequently do you think you would use the following modes of multiplayer, assuming they were all available? |
|
answered question |
50 |
|
skipped question |
1
|
| I would not use this at all | I would rarely use this | I would use this often | I would use this predominantly | Rating Average | Response Count |
Internet using StarDock Servers |
12.0% (6) |
34.0% (17) |
32.0% (16) |
22.0% (11) |
1.64 |
50 |
LAN |
28.6% (14) |
36.7% (18) |
26.5% (13) |
8.2% (4) |
1.14 |
49 |
Hot seat |
47.9% (23) |
31.3% (15) |
10.4% (5) |
10.4% (5) |
0.83 |
48 |
Play by email |
64.6% (31) |
18.8% (9) |
10.4% (5) |
6.3% (3) |
0.58 |
48 |
3. Tactical Combat: There have been several ideas regarding tactical combat: Complete autoresolve (AI runs both sides and determines casualties and outcome of tactical battles) Autoresolve with weighting based on battles you fought yourself, Autoresolve but with ability to script unit behavior (like Dominions), tactical real time battles, with AI running units, but player can give orders that over-ride the AI (units with no orders will do their best to be useful), or completely player controlled tactical battles (units will do nothing until ordered) Rate how strongly you like or dislike each concept. If you do not understand a concept (for instance do not know how Dominions works) please select the NA box. Also note that these are not exclusive, multiple options of these or other possibilities could be included. |
|
answered question |
51 |
|
skipped question |
0
|
| Hate | Dislike | Neutral | Like | Love | N/A | Rating Average | Response Count |
Complete autoresolve |
19.6% (10) |
33.3% (17) |
29.4% (15) |
13.7% (7) |
3.9% (2) |
0.0% (0) |
-0.51 |
51 |
Autoresolve with weighting based on past performance |
20.0% (10) |
34.0% (17) |
26.0% (13) |
12.0% (6) |
4.0% (2) |
4.0% (2) |
-0.56 |
50 |
Autoresolve with scripting behavior like Dominions |
2.0% (1) |
8.0% (4) |
32.0% (16) |
30.0% (15) |
8.0% (4) |
20.0% (10) |
0.43 |
50 |
Tactical w/AI, player over-ride -units w/o orders act |
6.1% (3) |
6.1% (3) |
14.3% (7) |
30.6% (15) |
40.8% (20) |
2.0% (1) |
0.96 |
49 |
Player only control -units w/o orders take no action |
0.0% (0) |
8.2% (4) |
18.4% (9) |
36.7% (18) |
34.7% (17) |
2.0% (1) |
1.00 |
49 |
4. On this question, you will only be able to give one ranking to each choice. In other words you can only have one favorite, one least favorite and one of each choice in between. When a channeler dies, what should happen? |
|
answered question |
51 |
|
skipped question |
0
|
| Least favorite | 2nd least favorite | Middle favorite | 2nd most favorite | Most Fave! The One! | Rating Average | Response Count |
Game over. |
19.6% (10) |
9.8% (5) |
21.6% (11) |
9.8% (5) |
39.2% (20) |
3.39 |
51 |
"Spell of Return" - after x turns caster comes back |
14.0% (7) |
20.0% (10) |
6.0% (3) |
38.0% (19) |
22.0% (11) |
3.34 |
50 |
Dying Curse - channeler severely damages nearby enemies |
16.3% (8) |
32.7% (16) |
26.5% (13) |
22.4% (11) |
2.0% (1) |
2.61 |
49 |
Landwaster - channeler causes major global event |
12.2% (6) |
20.4% (10) |
30.6% (15) |
22.4% (11) |
14.3% (7) |
3.06 |
49 |
Other - Use comment box below. 50 char limit, no essays |
27.6% (8) |
10.3% (3) |
20.7% (6) |
3.4% (1) |
37.9% (11) |
3.14 |
29 |
Show repliesOther (please specify) |
22 |
5. On question 4, for any of the options other than "Game Over" should the channeler have to make previous preparations in order to have the option available? |
|
answered question |
51 |
|
skipped question |
0
|
| Yes they should have to prepare | No preparation should be necessary | Rating Average | Response Count |
Spell of Return |
80.4% (41) |
19.6% (10) |
0.80 |
51 |
Dying curse |
64.7% (33) |
35.3% (18) |
0.65 |
51 |
Landwaster |
70.6% (36) |
29.4% (15) |
0.71 |
51 |
Other |
34.4% (11) |
65.6% (21) |
0.34 |
32 |
6. We don't really know much about how essence works in the game. That being said, at this point in time, which of the following describes how you feel essence should be dealt with? (Select all that apply) (This question may be repeated on a future survey as more information comes available) |
|
answered question |
50 |
|
skipped question |
1
|
| Response Percent | Response Count |
Essence is finite. Period. You get what you start with. |
|
24.0% |
12 |
Essence should very slowly recharge. |
|
52.0% |
26 |
Essence should quickly recharge. |
|
2.0% |
1 |
You can recoup essence, taking back a % from imbued stuff |
|
44.0% |
22 |
Essence should be gained from leveling your channeler. |
|
60.0% |
30 |
Essence should be allowed to go negative, risk burnout |
|
22.0% |
11 |
Essence should be allowed to go negative, risk death |
|
20.0% |
10 |
Essence should be available as quest reward |
|
56.0% |
28 |
7. What about elemental are you most anxious to hear about in upcoming Dev journals? |
|
answered question |
49 |
|
skipped question |
2
|
| Response Percent | Response Count |
Expected beta release date |
|
16.3% |
8 |
Magic System |
|
46.9% |
23 |
Mundane Tech Tree |
|
10.2% |
5 |
Will there be Bears? |
|
4.1% |
2 |
More details on essence |
|
4.1% |
2 |
More details on factions/backstory |
|
8.2% |
4 |
Screenshots |
|
4.1% |
2 |
Other (leave comment below) |
|
6.1% |
3 |
Show repliesComment here |
14 |
A few comments: Question 3 I found it interesting that full autoresolve was pretty negatively received,
in fact the only type of autoresolve that had a net positive score was autoresolve with scripting. The two
methods of player controlled tactical are evenly split between units with no orders just stand around, and
units with no orders are under AI control and "do their best" to help. Interesting.
The final question I seriously expected more like 90% wanting more info on the magic system. I did try
to provide interesting alternatives, and it looks like I succeeded. Also, I was not able to incllude the
"comments people added in this data grab, I am going to see if I can extract those somehow, there were
good comments on the two questions that I had comments enabled.
Thanks all for the participation, if there is significant additional surveys taken I will post updates. Cheers!