No problem...we love to talk about the game. For a while we were playing a bit of catch-up: with work being engine-centric the gameplay features weren't getting in. But now Brad say's were up to speed, perhaps even a little AHEAD of schedule....though we can never rest TOO much, or we'll feel the crunch-time pain later in the year.
You'll be hearning more and more as new details get worked out and we get closer to Beta 0!