John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

Same. Posted links in another thread... Has anyone else gotten the starting video at the end game after what I assume was a Conquest win?

17 Replies 107,153 Views

If it is within the Towns border you can now just click and build. Costs are the same and I assume Turns required seem to be the same. It does seem that the Techs are still in the Tree but I guess that is so if you need to send out a Pioneer right away, you will have the required research tech available. Not really an issue given a SoV always starts near a Farm-able tile... <span style="font-size:

11 Replies 4,528 Views

For MP we could use DC to affect the "Perceived Value" of items. Based on whatever Formula works best, the more DC you have, the better prices you can ask for Trade goods. Not quite sure how PV's are generated currently but tying them to DC seems a natural linkage. If a Tech cost 100 Gildars base, having a DC value of 50 would then make the "Perceived Value" then be 125 Gildars. <span style="font-siz

144 Replies 448,386 Views

Lost the Armor Fight - CTD http://dl.dropbox.com/u/8370296/Elemental0_92-2010-07-25T11-21-33-422.zip Won the Armor fight - CTD http://dl.dropbox.com/u/8370296/Elemental0_92-2010-07-25T11-54-59-601.zip Still have no access to my Pack in Tactical. :( </

0 Replies 475 Views

It does seem strange, even now, that when I recruit a Merchant type AI, I don't feel compelled to send them to a Town so that I get the Bonus he/she provides. It is global now right? I recruit, I get the bonus. Why not have a non-combatant be forced to be in a Town to provide their Bonus, and if the conditions arise that you need an extra body in the filed, you can buy them Gear, that they can upgrade with, unlike

137 Replies 480,679 Views

DO NOT TURN on that switch. Your Utopia may screw up my Utopia. Then neither of us would have the real Utopia we have created.. LOL [e digicons]#:([/e] [e digicons]*_*[/e]

56 Replies 108,612 Views

I have to ask what kind of #'s are you folks getting for use in Tactical, ala AP's and Mana? I have a generic SoV and he has, by Level 4-5 12-16 Mana and 4 moves (max) How is anyone getting say 8 (was an example given) X2 mana per Magic shots a turn? Has anyone Solo'd the Spiders of the Forge before 175 turns in? As to the

274 Replies 393,621 Views

while the Spell Research window either opened or was waiting for the Tactical to close. http://dl.dropbox.com/u/8370296/Elemental0_92-2010-07-22T18-26-01-225.zip

0 Replies 732 Views

As of 3C the Tactical battles are sour. Any Attack and your unit is frozen in place despite points remaining. bah! 3B was actually not bad. Point were used up for both moves and attacks but apparently Kiting of the AI was the issue. bah! If every action took up AP's (a combo of movement + CS/5 points) then we could do something like <span style="font-

274 Replies 393,621 Views

Is it a Bug or Intentional that we do not have access to our Back Packs (sundry items therein) in Tactical battles? I was sorta figuring that after having collected those Potion of HP Restoration, they would come in right Handy when the actual Fighting broke out... [e digicons]8C[/e]

0 Replies 510 Views

[quote who="Annatar11" reply="68" id="2688773"] Kiting is a MP issue, not SP versus the AI. Don't like it at all. That's not true. You can kite the AI just the same, which throws off the balance of battles by making them a lot easier than they are intended to be.[/quote] Why should I get penalized moves after I spent Level point

108 Replies 334,475 Views

There are many many components to a release. All have to be brought together at a set time for the full deal to be completed. Some can't be changed, like say the manual which requires being sent out to Printing well in advance, Boxes, pressing disks etc etc etc etc. So a date was set and will be met as the game is coming along nicely. Turns out it was the "Roads Fault" ... [e digicons

30 Replies 18,661 Views