Simply allow Watch Towers (+3 LOS) to be built around any captured remote Resource to add some minor defensive bonuses if attacked. If you really want to keep that Ice Shard , then build and place some real troops on that Tile in its defense.
John_Hughes
Must be City Level requirements. Not all buildings are allowed until certain City levels are attained. A highlighted building should show a RED value indicating Level required.
[quote who="Cauldyth" reply="5" id="2677603"] quoting postAcquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced to spam cities) in order to make use of various resources IS NOT FUN. Instead, players will be able to simply select a resource and choose build if the resource is in their territory. This not only “gets things moving” but also makes your area of in
figured it out eventually (doh!) thanks though.
Town merging was an idea I had way back. 2 Towns, bordering each other like in the video, should have the ability to be merge to form one Large City. Any 2 sizes that border and don't add up to more than Level 5 are doable. I still like the idea... :) P.S. Lots of Huts and places we cannot get into. Says to "come back later"????
[quote who="crazedrobot01" reply="22" id="2675891"]How did i get it? I simply went into the game and pressed update lol I guess it's karma, who knows. I think i'm playing beta3a. Ahh, egg on my face, it's actually version .085, my bad. Funny thing is i hit the update menu thru the game menu it said there was an update available...weird.[/quote] There was an "Impulse (the App) Update last night... :)
Your answer may be found here. http://drupal.org/node/306873
True. As long as when you select an ICON, it highlighted that unit within the Tile, which I do not believe actually is the case currently?
[quote who="Bellack" reply="69" id="2675109"] Quoting John_Hughes, reply 68 Quoting Tormy-, reply 66 Quoting Paul Foegle, reply 65i am not sure if this is relevant but what about certain monsters creating/settling/taking cities. i love the idea of chances for monsters of various types forming armies. this i think gives rise to possible monster heroes or leaders. I think that this has been suggested already, but either way...I really like this idea!
[quote]This build will primarily be a stability/performance run through of Beta 3. [/quote] Can't very well Test the Stability and Performance levels of a Build we don't have... [e digicons]:-"[/e] twitch twitch [e digicons];P[/e] [e digicons]:S[/e] [e digicons]o_O[/e]
How would you handle 7 singles units on the same tile? Now it is click tile, click the required unit Icon, click action. Having your suggestion be doable could present an issue with units that block each other out, graphically, such you would be force to first rotate the map/screen until able to click that outside un
When the City maintenance costs are Balanced with City Level(s) that should alleviate the need for more Upgrade costs being put in place. It would seem that "Micromanagement" requirements are frowned upon to a certain extent. Having to place the first unit, then have it auto upgrade from then on is one alternative. The current one actually. :) Trying to balance
Perhaps some categories for the Armor,Weapons and Sundry items via Tabs perhaps. Tab Armor - Category(s) Leather, Chain, Plate, Vitrum (sp) Tab Weapons - Category(s) Dagger, Small Swords, Long Swords, Ranged Tab Potions/Misc - Category(s) - Movement, HP, LOS, Magic (SP) etc.etc. </
[quote who="Tormy-" reply="66" id="2674944"] Quoting Paul Foegle, reply 65i am not sure if this is relevant but what about certain monsters creating/settling/taking cities. i love the idea of chances for monsters of various types forming armies. this i think gives rise to possible monster heroes or leaders. I think that this has been suggested already, but either way.
[quote]"(which honestly does kinda go against the whole ruined world thing)"[/quote] Given the 100 years that have passed, it makes sense that some small bands of folks would get together for mutual protection against the roaming wildlife. Sadly, they don't have the one resource needed for expansion, a SoV. So I don't think it breaks with Canon really. It would be grea
Vista(64) user\documents\my games\elemental\unit or factions and delete the related .XML file, Photos folder too. XP \document and setting\%username%\etc.etc.etc and delete related.xml file. P.S. and what kyro said. Smarten up wit yours hackens...
[quote who="Spicy Mike" reply="84" id="2672345"] Quoting John_Hughes, reply 82 A 1 tile structure should consumes 10-15 Pop while the 4 tile structures consumes 40-60 Pop. If you want a town to supply Armed forces, then you have to cut back on all those fancy City buildings that provide either Prestige, Spell points, RP's etc. and focus just on Housing and Army bonus based structures. That's not a bad idea, but I think you'd need a few things. Get rid of
Also note that you cannot Upgrade an existing unit as they do not get put on the list. Creation of a new Unit does work. Example, select Peon, hit upgrade, the add items, then Save. New Unit name comes up, hit Save again. Nada added to the the Unit list. This was very doable in the last Beta version.
[quote who="Buckeye" reply="91" id="2673067"] Quoting edpfister, reply 80 1: Destroy the assassins guild A in the capital X, quest received by the merchant prince Z of the same city, because the assassins and merchants guild is feuding. REWARD: merchants love you (-10% prices), but assassins dislike you (-x assassins guild rep, chance of random assassination attempts every month until rep is above 0 again) 2. The guard captain X in the small township of Y, asks you to eli
I have a question about "Unit" caps? I assume we will be able to grow a "Unit" to its Max size right? So if start off with 5 single men, then research and start to build Platoons, Company sized groups, can I then combine some combo of each to reach the max. "Unit" size of 20? The question is.
Water Spout Strategic - ( Tactical if Sea Warfare gets in ) Arcane Knowledge: 10 Mana Cost: 15 <span style="font-size
Just call them all "Mostly Bags of Water" and be done with it. LOL!
I like the boost idea.Not to many Books though. Dilutes their special nature then. I buy my preferred Magic Books right out of Magician College, and have a Basic knowledge, power and control of those selected Schools and related Spells. Then, as I explore the wastelands, for every Shard I find that matches one of my currently owned Books/Schools, I get som
Lost Library issue seen here as well. As for the Garden issue, I see that when the Town has any "other" Food resource associated with it. Once you have some/any Food production other than a first off Garden, they won't place afterwards. Glitch or Bug? Unknown.