Perhaps just expand on the "Retaliatory Strike"(RS) idea already in place in game. It could take somewhere between .25 & .5 AP's per action and be usable just like a AoO. In the row of 3 example, A B C X Y Z A-C attack Y = X & Z get an AoO(RS) at 25%(arbitrary) damag
John_Hughes
The Teleport Spell is still in game right? (been away a week?) so get your SoV and a crew(unlimited #'s as of last game I played), Teleport that bunch, return the SoV, rinse and repeat. At least that way you would have to Scout ahead to make sure you don't drop into a shit storm of enemy troops. P.S. Agreed. Very nice Portal Sushikawa. :)
[quote]"1. Streamlined UI -- It would be good if you didn't end up giving the same units the same orders turn after turn. Some memory would be really handy here, so at least the last command was remembered. In my opinion, the more complicated this is the better. I would gladly spend half an hour setting how a unit behaves under different situations, as opposed to selecting "Attack this guy with this weapon/spell" over and over agai
[quote] "Now, if you pop this in it’ll crash. That’s because we have to define some things first: 1. RaceClassification 2. RaceInternalName 3. TechTree 4. KnownStartingTech Without those 4 things defined, the game won’t know what to do with this faction. It is in these 4 things that we ultimately make what is special and unique. Stay tuned. [/quote]
A memory out deal. Zip has all 3 files inside http://dl.dropbox.com/u/8370296/Elemental0_98-2010-08-01T12-36-12-987.zip
Thanks, I think I remember that one, Will have a look. P.S. Figured it out. Just need to move them into the Props folder so they List with the others. Editor is wicked cool. I sent you a PM just for first pass chuckles.
How do I get a new Tile design to show on a new Map? I can't find a LINK in the Map editor?
Just to chime in my Thanks as well. The quick update is great as well. Now to create 75,000 specialty items for "someones" Maps. :)
I am reading that Beta 4 is out. Time to go home. (checks to see where the boss is)
[quote]"to include a new $900,000 studio"[/quote] Let me guess. The latest contract negotiations with your newest sentient AI requires they be given a space all their own? Brilliant! :)
[Diplomacy] Ability to trade maps (and any Relic type things we may find) [Diplomacy] Ability to share sight with another player (separate of alliances) (why not, options are good) [Tactical] Adjust the animation speed in tactical battles (i find my self waiting on lumbering units) (can't hurt) [Shop] A toggle that will only dis
And if the off shore waters of Elemental does not contain smelly Bearded Clams, then we shall search inland for some succulent Beaver Tail.... [e digicons]:X[/e]
In .92 I have seen a lot of Lowers getting eaten by the newer generation spawned with Adventure Tech so given time it will probably sort itself out. As for the new recruits, I would assume you would have some new gear for them and as such they can become tougher easier than the first crews you meet/recruit early game. Though having some fodder around to Level with wo
I think a show of hands is in order here. "Who would PAY real money for a player made Map, created on a Free in game Map Creator Tool?" [e digicons]:thumbsdown:[/e]
XXXXXXXXXX (behind) YYYYY XXXXXXXX (beside) <span st
[quote who="Annatar11" reply="18" id="2698013"] Normal mode selected Try it on Brutal. It's seriously a lot more fun. I replayed some missions in Normal for the achievements which are seriously impossible on Brutal. This morning before work I had about an hour to play, and I wrestled with the Terrazine mission (trying to keep spoiler-free) on Brutal and gave up, going to hav
[quote who="Myles" reply="17" id="2698008"] Quoting John_Hughes, reply 16Also, if you don't play online, you have to use 1 of 3 Guest accounts. You cannot name this account yourself as the game is no about you, it is about Mr. Rainer and his band of Outlaws (according to the News anyways). Despite all the NEW stuff in the NEW SC2, the tutorial takes about 3 minutes to complete. The first half dozen missions must be for the incoming SC2 noob community as they pass quickly and
Also, if you don't play online, you have to use 1 of 3 Guest accounts. You cannot name this account yourself as the game is no about you, it is about Mr. Rainer and his band of Outlaws (according to the News anyways). Despite all the NEW stuff in the NEW SC2, the tutorial takes about 3 minutes to complete. The first half dozen missions must be for the incoming SC2 noob community as they pass quickly and pose no re
[quote who="FrznMD" reply="120" id="2697917"]John_Hughes, There are more missions in SC2 then SC1, and also, you get updated mod tools/engine. SC2 you might think is incomplete, but the replay value has always been in Multiplayer/Custom Maps, and thats where you can use all of the races. I use to be a fan of COH
[quote who="Mandelik" reply="142" id="2697933"] Quoting John_Hughes, reply 141What good is Diplomacy if I get 3 of 4 nations to ally with me, and have #4 open a screen that tells them that and thus there goes the chance to lure them the last of them as well, thus completing my Diplomatic conquest. So I lied about my standing with Faction 1 & 2, you Lost, get over it already <span style="font-size: smal
[quote who="Ephafn" reply="21" id="2697934"] If this was Starcraft, you could also build lots of little units and stop the assault. In this scenario, you can only hold back your commander or somehow gate him to the city to defend it as all other units are inferior. The problem is that often you won't have the teleport spell since you won't get much spell research done at fi
The use of the term "retarded" in regards to another poster should be grounds for immediate Banning. [e digicons]>:([/e]
[quote who="Raven X" reply="8" id="2697892"] Quoting Dagwood, reply 3I think I actually prefer the old method of having the pioneers do the building on these resources. Same here. Made more sense too.[/quote] Only if they reduce the Build time of Pio's back again. 10 Turns seems like a lifetime early on...
[quote]"A tool that lets you brutalize your opponents all by itself because Diplomacy is a tool you can use to win that is just as strong as military."[/quote] Now that is incorrect as I see how Diplomacy should function. If you have Diplomatic "clout" but no means to back it, be it my own Military, or I can call upon my Friend, whom I helped earlier, who does, then Dlipomacy itself is a purely de
[quote who="FrznMD" reply="79" id="2697012"]Can't wait for beta 4 @John_Hughes, obviously not a fan of RTS games? I love SC2, the only two games I bought this year, is SC2 and this. I also love to mod SC2.[/quote] Just weaned myself off of 3 years inside Relics "Comp