Features Added the Road Building unit design ability (Mancer only, Mancer Pioneer's start with it) Added the Road Building champion ability (requires Path of the Governor) Cities get 10% Unrest penalty if they aren't connected to the capital's ZoC New spell display when
DerekPaxton
Fixed, thanks.
It enables Fracture and Summon Earth Elemental, not Destroy Land (the tooltip was wrong, I fixed it).
Reproduced here, bug entered, thanks.
Reproduced here, I have a bug in, thanks.
Reproduced here and I have a bug in on it. Thanks for letting us know.
Fixed, thanks.
I cleared it and it worked for me. You have to gather all the goodie huts (the ones with green icons over them) in order to flip it.
Both issues fixed, thanks.
Fixed, thanks.
Ive entered a bug for this, we will get it fixed. Thanks for the feedback.
0.95 is the current version that just came out today.
I find the easiest way is to login to stardock.com then go to my Downloads. All your products should be there including FE and the patch.
Yes. I put the fix here: https://forums.elementalgame.com/429402
Please post issues in the FE Support forum. Here is the fix: https://forums.elementalgame.com/429402
Symptom: After installing or updating the game you may get a popup that says the following and keeps the game from running: "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail." Cause: <p style="padding-left: 30px;"
[quote who="Elexis" reply="8" id="3206722"]I am more concerned about all these forms we now have to fill out while playing the game.[/quote] So true, those are my fault, I'm unable to type the word "from" without serious concentration. It's a disability, I get special parking for it.
Important Note: If you get an error trying to run after updating please check the following fix: https://forums.elementalgame.com/429402 Features Added a new tile yield, Essence. Essen
[quote who="Malsqueek" reply="7" id="3183718"]I do have one question, though. Part of the issue with the bizarre balance of cities in Beta 3 and earlier came from many buildings not having any upkeep at all and money being generally sparse. This led to many city features literally being placeholders for production simply because there was no downside to building them if you weren't doing anything else with your queue for the next 15 turns. Is the economy in Beta 4 going to be
Beta 4 Beta 4 focuses on cities. But that really means it focuses on the games pace. Production, economy and research come from your cities. When we change them we change the game. First let's talk about a few of the design issues we have been wrestling with: 1. Lack of city specialization. Materials and Food are okay
We reproduced this, thanks for the feedback.
[quote who="Kongdej" reply="5" id="3169124"] Quoting Derek Paxton, reply 3 Fix has been streamed. You will need to start a new game for the change to take effect. I might be damn nosy, but I want to know what happened Sincerely ~ Kongdej[/quote] I applied the latest patch to my public version of the game before I made the streaming patch for splash damage. When I did that I noticed the spell file didn't get updated (it
Fix has been streamed. Thanks for the feedback.
Fix has been streamed. You will need to start a new game for the change to take effect.