DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

[quote who="scifi1950" reply="7" id="3150902"] Quoting Derek Paxton, reply 5 Its random. sometimes you get to clear out the place without a battle and complete a quest and sometimes there is a spider you have to fight. I would like to change the quests so that losing them doesn't fail the quest. But as is they are working as designed. Maybe replacing the Spider with a R.O.U.S. would keep the Quest more in keeping with it's origin

12 Replies 6,115 Views

[quote who="bpalczewski" reply="22" id="3149153"]No playing for me ... I made a mental resolution i am not playing this game anymore till they fix health bars and damage information to be shown properly ... [/quote] That's a big issue for me too. We should have a fix in for it today.

102 Replies 94,293 Views

[quote who="LightofAbraxas" reply="2" id="3148861"]I hope they're paying you overtime![/quote] I don't know about that, but we all snuck out Friday and saw the Avengers together. Stardock is amazing. :)

102 Replies 94,293 Views

Released 5/10/2012 Features: + The Pit of Lost Voices is now open to exploration, good luck. + Resoln gets Bound Widows, Bound Harridans and Bound Hoarder Spiders as trainable units (they require mana)</p

102 Replies 94,293 Views

[quote quoting="post"] I've played enough of these games that I have a vague sense of what's going on, but this game has enough small differences in the expansion and economy areas that I'm kind of lost. First of all, is there a way to permanently toggle a yield display on so when I'm out exploring I actually know if I find a city site or not?[/quote] Yes there is a button up on the terrain info window that toggles yields.

14 Replies 15,129 Views

We did a lot of work on the AI this week (and by we, I mean Brad) and made some significant changes. I even had to ask Brad to tone down the aggressiveness based on a game where I got dragged down and beat like the Goonie kids, if they'd accidently wandered into the Hellraiser movies*. But the trouble with testing the AI in a game that contains as many moving parts as FE is that it can be very situational. It also has a lot to do with balan

180 Replies 700,151 Views

This post will contain links to the patch version for FE Beta 3. Please use those threads to discuss particular issues. As always please post any bugs or support issues in the support forum. Version 0.90: https://forums.elementalgame.com/422486 Version 0.91: https://forums.elementalgame.com/422578 Version 0.912:

0 Replies 1,483 Views

Found the issue. chain boots dont show up correctly for Trog, Quendar and Urxen male units. It will be fixed in 0.914.

5 Replies 4,679 Views

Try deleting your "C:\ProgramData\Stardock\Elemental - Fallen Enchantress\Screens" directory and see if that resolves your issue with the unit info screen. As for the hand written thank you and fruit basket. The closest we have is a photo of something scrawled on a white board and our associate producer. It will have to do. ;)

9 Replies 6,869 Views

Love this post, thanks for taking the time to share your observations (especially with all the screenshots and saves). We have the city enchantment issues duplicated and we are working on it now. Im at a loss to explain what happened with the 0/0 material and grain city. That shouldnt happen and in checking out your save game im not sure why it did. Im checking out Abeix and the Hedge Walls today too. Thanks again for the feedb

10 Replies 13,028 Views

The AI doesnt get a turn before the game beings, they take their turn at the same time as you do. But since you are made of meek flesh, they are done moving before you have even closed the into lorebook. And sometimes the monsters kill AI players that early.

1 Replies 1,571 Views