DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

I cant repro any situation where flame wave doesnt do damage when it should. If someone can provide a save when they are having the issue I'd love to check it out. I didnt notice that if you get enough particles in the battle the flames wont be displayed, but even in those cases the damage is still done.

6 Replies 3,849 Views

It only does this for lairs that dont have loot (like fire shrills). In general though I want to add loot to more lairs and then I will turn this off for that lair.

6 Replies 2,012 Views

Im going to play with it at 50% chance to do triple damage and 50% chance to miss. BtW, I just noticed that the tooltip says it have a 50% to do double damage and a 50% chance to do damage to the attacker, which isnt correct. I've fixed that too.

9 Replies 7,205 Views

Released 5/3/2012 Features: + Added the Braided Belt (craftable accessory that increases defense, especially cutting defense) + Added the Black Market improvement (empire only, reduces rush costs, increase gold and unrest slightly) + Added the Bear Pelt loot <st

73 Replies 65,684 Views
Reply to [Bug 0.90] in FE Support

Fromt he 0.911 changelog: + Fixed an issue causing quest/event spawned monsters to be dropped on illegal terrain

2 Replies 2,344 Views

Love that this is reproduceable (it hung for me too). Thanks for uploading the save, we are checking it out.

6 Replies 5,330 Views

[quote who="laesta" reply="2" id="3138991"]In the middle of a close tactical battle my cat jumped onto my keyboard. Before I could shoo her away, she caused all my units to pass multiple turns. I got slaughtered. I don't know how Stardock arranged that particular random event, but I hope I never see it again. [/quote] Good to see that one was working. It cost us a lot of tuna.

20 Replies 59,436 Views

Good feedback, thank you. The level prereq on the Sword of the Sovereign has been increased and the Panca Archers will be slowed a little bit and go form a group of 5 to 3.

8 Replies 7,269 Views

Thanks for posting all of this. One of the hardest things to see as a game designer that lives in the game is the little simple ease of use things we take for granted. (being able to watch players play in their uploaded youtube videos is a great help for this too). I'm taking notes on things we can do to improve.

31 Replies 118,944 Views

I'm wondering if you are accidently canceling the cast by right clicking the target. The next patch will provide a warning if you right click (which typically cancels the spell) to keep players from accidently doing it on ones with a casting time.

7 Replies 8,166 Views

[quote who="Stupidity10" reply="13" id="3137941"] AI: + Monsters more aggressive about going after nearby cities + Injured AI units will stay in cities to heal + AI strategic spell casting revamped + AI is much better at flanking a strong point to attack softer targets in rear if it is aware of them + Fixed AI bug where it would not select a proper quantity and thus not build a unit + Fixed AI bug where AI armies would get

66 Replies 165,040 Views