Bug, it will be fixed in 0.91.
DerekPaxton
Working as intended.
Fixed, thanks.
Fixed, thanks.
Oh the Assassin Demon, so many times I've had them almost dead.
Spell Resistance does increase with level. Dodge only increases with level if the unit has the Acrobat trait. Though Dodge doesn't generally increase with level Hit Points do (and attack doesn't) so it generally works out. Higher level monsters definitely test the extremes of Dodge, making those high Accuracy units valuable.
This is correct. I moved the magical bows ability (which was +25% damage vs beasts) to Irane's Hunter ability (and upped it to +50% damage vs beasts) so that she gets it with whatever weapon she uses. The problem with having her start with a cool weapon is that she didn't have much room to upgrade. Getting a new bow through shopping, quests or loot is fun, so I start her with something worse so she can upgrade. And since she keeps that anti-bea
Fixed, thanks.
[quote who="Heavenfall" reply="1" id="3133268"]I'm not nearly as impressed with this changelog as I was with the last one.[/quote] :)
It takes a turn to update. Outside of that it looks to work for me. Let me know if oyu find a specific spell that isnt working correctly (the parameter is set per spell so its possible I missed one).
Released on 4/20/2012 Bugs: + Fixed an issue with the strategic version of the Wellspring spell + You can no longer choose the Iron Golem animation pack when creating a custom sovereign + Fix for white screen issues + Fixed the compass bonus so it correctly applies to the entire army <p style="padding-lef
The screenshot and debug would be great.
I know nothing about beer, but I'll drink one with you if you bring it.
[quote who="Humility" reply="37" id="3132640"] Why is that fortress remove? What about those stone wall city looking, I like it, but I never got build personal, best I got is wood wall city, but I see a.i. city wall and it's beauful, but why is remove?[/quote] Technical issue, it will probably come back.
[quote who="Fistalis" reply="12" id="3132574"]TL:DR I'll wait for the download rather than try to parse through that wall o text there kael. Although I find it interesting you removed some sovereigns. Is that a permanent thing or is just because those factions didn't get any differentiation this pass?[/quote] Permanent. We have more faction differentiation coming but the choice was to spread it out over more factions or cut back and spend more time
That list is nowhere near inclusive. Even as I play Im seeing things I forgot in the changelog or I trimmed to quickly. The internal changelog was 270 pages with the technical details, I cut it down to the above 20 pages (without pictures).
Released on 4/19/2012 New Features: + Altar- Gets access to the Athican Leather Curiass (increased defense and fire resistance), Fending Blade (shortsword that increases Dodge) and the Athican Longsword (longsword that allows 2 counterattacks per turn). All Altar units get +10% experience. + Resoln
Fixed, thanks.
Fixed, thanks.
Fixed, thanks.
[quote quoting="post"] Often on summoning a creature during the first round, the spell will not actually take place and the spell will only trigger if cast a second time. If this is intended behavior, there is no feedback regarding cause (enemy effect, miscast, etc). [/quote] Many spells have a casting time. Meaning they don't trigger immediatly and you have to wait a number of action equal to their casting time before they do. I suspect that is what
[quote who="DsRaider" reply="23" id="3128591"]Also none of the characters are gay, transsexual, robots, handicapped, or from a religious minority. In fact since this a fantasy universe Stardock has a Duty to invent whole new ways to not discriminate against fictional people based on random physical or mental characteristics. I'm going to throw people with shoe sizes under 9 out there. In all seriousness Stardock should stick to their guns and just go with whatever the lore says
[quote who="Stupidity10" reply="128" id="3130388"]What is playing an Assasin like in 0.87 now that secondary stats have been removed? Does encumbrance lower dodge? Can you train assasin units?[/quote] Path of the Assassin gives +1 crit chance per level and +50% to crit damage. It unlocks traits that mess with critical chance, initiative and dodge mostly. Impulsive (getting to go first in combat) is an assassin trait now. Acrobat, dodge, vital strike, etc are all assa
Basically in the old system you would get a trait that was Intelligence +3. Ideally you would know that 3 points of intelligence raised your xp gain by 6%, your spell mastery by 3 and your spell resistance by 1.5. Instead, few people knew what intelligence did and it was making the game more complex without making it better (I don't mind complexity, but it has to improve the game). In the new model we have traits that improve your spell resistance, impro
[quote who="RogueCaptain" reply="86" id="3127773"]Oh dear, there goes my mod plans. No stats will make things much more difficult. Oh well. On another note, a surrender bonus could be huge. If a player defeats a merchant sovereign then they should get the gildar discount for units.[/quote] All the stats are still in the game, they just aren't shown in the displays (thats an xml change for the screens you want them on). They are als