DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

[quote who="CdrRogdan" reply="27" id="3127218"] Are you sure allowing summons anywhere on the map is wise? Doesn't that defeat the whole purpose of having a second enemy line? I suppose I'll have to test this out a bit, but my initial impression is that all sovereign battles will start with a fire/earth elemental (with overpower) being summoned next to (now defensless) archers. Or can summons be counterspelled now?[/quote] Most summons can be counterspelled (th

182 Replies 529,582 Views

Beta 3 has been pushed to next week. Sorry for the delay but we want to make sure it is what we want before we release it. So lets talk a little about what it will include. 1. Monster rebalance. Monsters have been given strengths and weaknesses. There are a lot more vulnerabilites to vari

182 Replies 529,582 Views

So much fun stuff to talk about. Let me start by owning up to a mistake that I made. In my faction differentiation thread I talked about adding new traits and abilities for pre-designed units. When you asked if those were specific to various factions I said that they were open to anyone, because I wanted players designing their own units t

70 Replies 245,186 Views

I fixed the typo of it saying it provides crystal and boosted it to 3 mana. I wouldnt mind putting some research boost on it too.

5 Replies 1,647 Views

The issue here is that we should clear the queue when you capture a city, we will get it fixed. Thanks for the report.

5 Replies 2,426 Views

Caravans are still in the game, they are created by treaties (they aren't units). But they shouldnt be in the empire tree at all. We will fix it, thanks for the report.

6 Replies 1,398 Views

The tags for it were wrong so it was showing the wrong info. That is the Pit of Lost Voices, prison of Waerloga the Dragonlord. In 0.86 there is no way to get into it. It was what I was refering to in the 0.85 patch notes for: + Added Waerloga the Dragonlord, though he remains trapped in the Pit of Lost Voices (watch for future updates on this) Though it doesn't help that the tags were wrong so you couldn't tell that was t

2 Replies 3,168 Views

[quote who="Nick-Danger" reply="7" id="3092411"] Quoting Derek Paxton, reply 5 Ahh, that makes more sense, this is from modding the xml. Please be careful about reporting mod bugs in this forum, or at least please report that you have edited the files manually in the initial post to save me the time I spend going through the code trying to track it down. This issue is being caused by the blank UnlockActions you have as GameModifiers. Delete the entire

13 Replies 43,930 Views

Ahh, that makes more sense, this is from modding the xml. Please be careful about reporting mod bugs in this forum, or at least please report that you have edited the files manually in the initial post to save me the time I spend going through the code trying to track it down. This issue is being caused by the blank UnlockActions you have as GameModifiers. Delete the entire gamemodifier to resolve it. You deleted the BuildTown and BuildImprovement StrVa

13 Replies 43,930 Views

I'm really confused by that screenshot. You have a propose action (on a trained unit no less), which shouldn't be possible as well as the build road action. Is anyone else able to reproduce this? Is there anything else unusual about your game?

13 Replies 43,930 Views