This just felt odd to me. I just had to give some merchant $100 for a map and I got a maul that does 56 damage and requires level 20:
Ausland
I just moved my unit and ran into Verga after uncovering the fog of war. He is in an army standing on top of a lost temple. I thought that maybe the UI just hadden't updated yet and the lost temple would disappear next turn. But no: <img src="http://i1056.photobucket.com/al
Now with pictures (this case capturing a black widow). You can see the lair still has the monster icon. The next turn it turns to a treasure and I can move over it:
Now with pictures.
Is it possible they've already built it? I saw an AI player build it in my .983 game.
Completely agree. I think Stardock are aware that they are there, or at least I hope they do.
[quote who="Derek Paxton" reply="24" id="3245487"] - the ability to build piers and logging camps (and their advanced versions) if a city reaches a river / forest by snaking (as in older betas) which is STILL NOT THERE... We dont want players to have to play with manual placement on. So we try not to support any mechanics that reward manual placement. So we dont allow you to get access to new improvements by snaking to them. As another benefit it makes your c
Its due to memory leaks. Too many re-loads. Close the game and re-run it. The oceans will be back.
I bought two salted porks at the shop for my hero. Then I was in a battle where I used one of them. When I click on my unit after the battle (and still many turns later), it displays as having 2 salted porks: When I click on equip button though, it correctly displays only 1: <img src="http://i
Maybe Markin just isn't that smart :)
This should be addressed if the AI is not using magic in auto-resolve.
This concerns me as well. Not having the auto-resolve use magic is just weird. Ins2 is right with having two buttons, it is the logical solution. It should NEVER be the case that the AI doesn't use its magic in combat.
I didn't even realize there were combination spells. cool.
[quote who="Heavenfall" reply="86" id="3241616"]Derek Paxton, honest question, are we supposed to bump bug reports that haven't been sorted? I see you posting in some support topics saying "Fixed", but those are bugs that were reported before. So if we posted something a few days ago and it hasn't been picked up, does that mean it's been missed?[/quote] I was wondering the same thing, especially since I am on the other side of the world to the stardock team,
No matter what the buff is, there has to be a limit. A monster's inititiative shouldn't go so low that they never get a turn, which seemed to be the case with Torax. I think his initiative must have gone down to 0.
Well that just sucks! Lol. Where's my join army button!
I hope not! Being able to kill an elemental lord without him lifting a finger should not be a feature :)
Can't access this quest as it appeared on top of the gate of the master quest and won't let me move there:
I have an army with 5 units. I was trading items before a battle and next thing I know, I accidentally attacked with a single unit, so I cancelled. That unit is now in its own stack out of the rest of the army (but in the same tile). So I can click on top and switch between the stacks. How do I join that unit back into the army without moving it to another square first? (Sorry for double post, posted in the wrong category)
I have an army with 5 units. I was trading items before a battle and next thing I know, I accidentally attacked with a single unit, so I cancelled. That unit is now in its own stack out of the rest of the army (but in the same tile). So I can click on top and switch between the stacks. How do I join that unit back into the army without moving it to another square first?
I just fought Torax one of the elemental lords. He looked very powerful: 1000 hitpoints, 50+ attack, about 90+ defense. Plenty of scary abilities, I thought I was up for a good fight. I cast slow on him, after that, he never got a turn. Is this some sort of bug to do with the number of shards I've got? Here is the save game: https://dl.dropbox.com/u/100579257/914.E
Ah, I c, something to do with repairing the land?
I had some ophidians take out one of my cities, and even though I could no longer settle in the same spot, for some reason it created new spots to settle around the city which I couldn't settle prior. It actually worked out better for me, I was able to create two good cities from it instead of the one mediocre one I had before :)
Same thing with other spells. I had a spider cast beguile on the same unit 3 times, even while I'm smashing him with my club.