I have noticed that if I am several rounds into a combat, and then I cast haste on one of my units, usually that unit can end up with two or more turns in a row.
Ausland
Tireless March does not seem to give the bonus movement point when the champion and his army move out of a city.
I have a saved game where when I move my army out of a city, the city militia and archers come out as well: https://www.dropbox.com/s/vgk74c1o7dvqa3f/new.EleSav Go to city called Saffara, ctrl-select all the units in the city and move them out of the city. You end up with City archers and city militia coming out of the city instead. (this is a repost as I did not post in support originally)
I had 4 mages in my army and I moved them into the back corner in the tactical combat. When I did this the enemy army, which consisted of 3 juggernauts, stopped moving when it was their turns. I'm guessing that this is because they were targeting the unit in the back corner which they could no longer reach? Here is how it was basically laid out: The Ms are my mages, the Js are the enemy jugg
When I attack a drake and his two pack drake companions, as soon as its the pack drakes turn, nothing happens. The drakes never take an action and the combat stalls. The only option is to auto complete the combat. Happens every time I've reloaded the saved game and played out the combat. Here is the saved game: https://www.dropbox.com/s/z6zibepnfz7cfmf/testing.EleSav Just attack the drakes with m
Playing 1.02, I've noticed a couple of bugs that I thought had been fixed: Casting haste still sometimes gives a unit two turns in a row - and this has been in a combat where there are about 15 units. And some of the other units are already hasted. There is no way they should be getting two turns naturally. Reloading a saved game I've still noticed an opponent completing a world building when they shouldn't
I think its just confusing terminology. The spell says they can't dodge, yet they are dodging during combat. Maybe it should say "miss" during combat
I had 4 mages in my army and I moved them into the back corner in the tactical combat. When I did this the enemy army, which consisted of 3 juggernauts, stopped moving when it was their turns. I'm guessing that this is because they were targeting the unit in the back corner which they could no longer reach? Here is how it was basically laid out: The Ms are my mages and the Js are the enemy juggernauts. The bold M must have been the target for
I have a saved game where when I move my army out of a city, the city militia and archers come out as well: https://www.dropbox.com/s/vgk74c1o7dvqa3f/new.EleSav Go to city called Saffara, ctrl select all the units in the city and move them out of the city. You end up with City archers and city militia coming out of the city instead. Screenshot: <img src="http://i1056.photobucket.com/albums/t364/k
I had two champions that took on a quest. My lead champion died (the one that gets treasures), but the other lived. However both champions got transported to the nearest city instead of completing the quest.
Every time I have an army with a champion that has tireless march and that army leaves a city, they don't get the bonus movement point the turn they exit the city.
The description for the tremor spell says the enemy has no dodge for a couple seasons. However when you attack these opponents with no dodge, during combat they are still "dodging" attacks. If this is damage/armor related, shouldn't you at a minimum always get a "clink" or something that does at least 1 damage when the enemy has 0 dodge?
I cast slow on an enemy and he was successfully slowed. Next my ice elemental attacked him and as a result of the attack it said the opponent was slowed again. The enemy never seemed to get another attack. Is this intentional that he could be slowed twice?
Visually - the cloth map is such a unique element to a RPG game. And I also like that I can also zoom in on buildings and see little people going about their lives. As far as the game - the wildlands are the coolest part for me. Being able to take down an elemental lord, that rocks.
I think there are some valid points here. There were too many champions, and they got too powerful too quickly. I got some bad ass sword from killing some butcherman and after that my sov was a tank, particularly since he had the sweep ability as well. Cities were unimportant and more of a distraction than anything else. Also, there was no sense of urgency, I could sit around and heal, build up mana, build up my gold supply, etc. It would be better if enemy
I had a similar experience. I moved my army out of the city and it cloned the army. So my army was still stationed in the city as well as just outside it. I had a thread with saved games, but it must not have helped. https://forums.elementalgame.com/433786
I had a similar post with a saved game where it was reproducable: https://forums.elementalgame.com/433787
You should post your saved game if possible.
Well, once I managed to capture one of the storm dragon lairs, it was game over for Markin. A single level 17 storm dragon single handedly took down about 10 of his cities. That's why I commented that they are a wee bit OP.
The dragon was in an army. Markin had 3 storm dragon factories. It was a bit hairy there for a while. That's why I was pretty happy they weren't using their abilities!
I got my very first storm dragon on the weekend, very cool. Almost a bit OP, but very cool. The problem is that they cast fear in the first turn and after that they can move, but no attack icons come up. I have to hit space bar to skip its first turn and next turn I can use its attack abilities. This happens for me in every battle. Also, when you use the sweep attack, it takes about 10 seconds after the tail moves before the damage + animation on
Not a biggie, but can we have it so that I can hover over a building in a city and know what it is and what it does?
Ah, yes, looks one and the same. Hopefully it gets fixed, I had got a pretty kickass shield and was dissapointed when I couldn't find it.
I have this saved game where a storm dragon sits just outside my city and attacks the next turn. If you auto-resolve the battle and pick up an item from defeating the storm dragon, none of the champions stationed in the city receive the item, nor does my sov. Here is the saved game: https://www.dropbox.com/s/62v20q387qkekrb/beforearmysplit.EleSav
Somehow I have created a cloned army when moving out of my city. I'm not exactly sure how this happened. All I know is this storm dragon army attacked my town. Verga died in the battle, but I still came out victorious. He contracted Typhoid Fever so I selected him and moved him out of the city. When I did this, all the troops in the city came out as well, which was weird because I only selected verga. I went to move them back into the city and they woul