Do the AI opponents have different goodie huts than we do? I started a new game and ran into an opponent. I moused over the AI sovereign and it said he was looking for "empty crates" or something, but he then proceeded to ignore 3 goodie huts (he actually went between them) and went off somewhere else. Needless to say I was happy to then get the goodies huts myself, but I don't think that a very intelligent opponent. The opponents also start new cities without any sold
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I like the suggestion that when you capture a city, some of the buildings could be destroyed in the process. To go even further, if a person attacks a city from a certain direction, the buildings on that part of the city could have a higher percentage of getting destroyed. This would make the city building placement more meaningful. As it stands now, I'm not sure what the purpose of building placement is. Does it make it easier to get resources? I haven't quite w
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