Multi-threaded != Improved AI
Ausland
Is there an estimate on when the AI changes are coming?
I think it could make the game interesting, but I don't think it is a priority. I would rather see so many other areas worked on first.
On another thought, it would be cool if heros were tied to a certain element or elements and got benefits when their shards were acquired. I enjoy thinking about the ways this game can expand, but I know it must be a huge effort for the development team. Doing the AI work must be a monumental task. Every time the functionality changes, the AI has to adjust to those changes. Doesn't stop me from dreaming...
Lol, I haven't actually made it that far, I always tend to win before I got to the master spell book. I'm such a noob... Still, more early game benefits would be nice, I'll have to wait and see how 1.1 works.
I was thinking that shards should be more important in the game. it would be nice if controlling all four shards gave you some sort of power. Maybe it would hamper opponents magic recovery., maybe it would let you build some new unit, etc. Or am I turning the game into capture the flag?
I like that heroes have different talents, but there should be more leveling up abilities. A merchant hero should get to advance or choose more talents once they reach a certain level. Perhaps they could turn that +1 gold per turn to +5 gold, or maybe +1 gold for every marketplace owned. You know, some unique traits that a person can pick from. I also agree that hit points should automatically increase on each level up as has been suggested numerous times, otherwise th
Istari, you forgot to mention "the fly" effect. Thats when you teleport to a location where some other animal happens to be and your people turn into some half human mutation.
We need people to keep working on these mods, otherwise they won't work on improving it for subsequent releases. I liked the work you did on the elf mod, heavenfall (you and others that is). I just wish there was more that could be changed. I want unique units, unique heros, unique buildings (besides just artwork), unique talents. Basically I just want a lot more diversity in the play of the game, so hopefully a lot changes for 1.1 (fingers crossed)
Maybe it could be an extra ability acquired when you have built a watch tower
As a software developer myself (not games though), I believe any work that you don't want to be in the final product shouldn't be done. Why? 1) It takes time to work on a temporary solution, test it, and then later if you remove it, you have to retest again to make sure by removing that functionality you haven't broken anything. 2) If you give people something, they will complain when it is gone. (Especially modders who have created 5 different warho
I'm glad its been fixed. I mentioned this and some other annoying things in 1.09 here: https://forums.elementalgame.com/398837
I'm guessing these issues have already been reported. Does anyone else have any priority issues that they think need to fixed?
Oh yeah, it would be nice to have a lot more options. Things like turning off animations (especially in tactical combat), would speed the game up a bit more. Like I said, I have 3 kids, so I don't get a lot of time to play. Also more options about configuring the world would be cool (land style, number/types of resources, etc.)
Even though version 1.09 has come leaps and bounds since the original release version, I am finding that there are still a few niggles which deter from my playing enjoyment. I don't know if these issues have been reported or not (I've got 3 kids and its hard to find the time to feed myself, much less trawl through the forums), so I decided to just start a new thread (why? because I can). 1) The find next idle unit button doesn't go to caravans which haven't yet es
Well, at least your on top of it. I really like elemental, but I just want it to be more challenging. I want to play on ridiculous level and be like "oh ****, this is ridiculous." Right now, I find sand golem totems (I found three in like the first 20 turns on my latest game), and I feel disappointed because I know I can now just tear the opponents to pieces. I want to find cool stuff and think to myself, "Thank god, now I've got a chance!"
I'm no expert on AIs, but I thought each faction would have an overall power rating based off number of units, number of cities, number of heroes, spells learned, etc. Based on this overall rating, the AI could get a feel for which opponents are weak or not. I don't know if this rating is considered cheating or not, but you could say it is based off word of mouth from the peasants of the world. To be honest, when I play ridiculous mode, I don't really care if the AI cheats t
[quote]Alternatively, I think the Alchemy system in MoM is a great thing to copy. You can convert Gold Mana. It was a decently large ratio, and you lost each time you converted, so you couldn't do it whenever you wanted... unless you chose that perk for your Leader 8D[/quote] Thats a good idea as well.
Well, I didn't mean for it to sound like some sort of supernatural being, a "god of trading" if you will. I was more along the lines of what Robbie.Price suggested. Some sort of world trade network. I like the idea of inns to establish trade or it could just be some sort of underground black market. I don't care if you have to go to an inn, maybe there are merchant caravans wandering around the wilds, or just a "Trade on black market" button. I just thought it mi
I figured out a new spell: Freeze. Ok, maybe not so much a spell. Build a city right next to an opponent's soveriegn, and they are stuck next to your city for all eternity (or until you decide to show mercy and kill them).
I find myself often with a huge abundance of a single resource and I have no idea what to do with it. None of the opponents usually want them, typically they have more than they need themselves. It would be nice if I could cash them in for something else. Maybe have a global merchant or something. I wouldn't care if he ripped me off or not, but it would be nice if I could get rid of them for a few gildar. Perhaps the value of the resource could b
Isn't it obvious? You can choose whether or not to stick a gun or butter in your slot. Duh. Hopefully they have a margerine option as well.
I was saying how easy the AI is: https://forums.elementalgame.com/397414 Attack them early. You can wait for them to expand and then pounce.
I just find it easy to stomp the opponent early in the game. One of my strategies is to just quickly research the "Melting Touch" spell, increase my sovereign's essence while researching it (if I have time), and then just send my sovereign on a rampage through enemy cities. I've set the AI to the hardest possible level in hopes of a better challenge, but it's still is too easy.
Just some issues I've noticed with the AI (I posted this in a reply on another forum, but I thought it might get lost in all the other posts): It's really easy to conquer an opponent's city early in the game, they usually leave their cities lightly defended or not at all. The opponents also start new cities without any soldiers. I've stopped building pioneers, I just follow the opponent's pioneers around, and then take their new settlements.