Master of the Shards

I was thinking that shards should be more important in the game.  it would be nice if controlling all four shards gave you some sort of power.  Maybe it would hamper opponents magic recovery., maybe it would let you build some new unit, etc.

Or am I turning the game into capture the flag?

3,427 views 4 replies
Reply #1 Top

I think they will be more important in patch 1.1. It will be one of the best ways to regenerate global mana, if I understand things correctly.

Also, don't you need one of each shard to cast the spell of making? Which wins the game.

Reply #2 Top

Lol, I haven't actually made it that far, I always tend to win before I got to the master spell book.  I'm such a noob...

 

Still, more early game benefits would be nice, I'll have to wait and see how 1.1 works.

Reply #3 Top

On another thought, it would be cool if heros were tied to a certain element or elements and got benefits when their shards were acquired.

 

I enjoy thinking about the ways this game can expand, but I know it must be a huge effort for the development team.  Doing the AI work must be a monumental task.  Every time the functionality changes, the AI has to adjust to those changes.

 

Doesn't stop me from dreaming...

Reply #4 Top

I agree shards should be more important, but 1.1 will make them so in it's own way.

I also think shards should be guarded by elementals of the correct type which you should have to defeat before you can build on the shard.