StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Except the intention is that FE will be released when it's ready. So there will be a long beta period which will test everything in the game, multiple times.

136 Replies 104,941 Views

I don't think Fireball should automatically work better the more units in a stack there are. Warfare had to work hard to get 9-unit armies, why should Fireball automatically get 9x damage for no extra research or levels-up?

29 Replies 19,807 Views

Exactly. I think random opponents is one feature almost everyone will expect in the finished game, and quite rightly so.

12 Replies 5,905 Views

Well I think where the game mentions "Growth" they mean local to that city. Faction prestige is a bonus to growth and is divided by the number of cities. So if you have 4 prestige, and you have 1 city, it will get an extra 4 growth (subject to enough food), if you have 2 cities each city will get 2 growth added to it, if you have 4 cities each city will get a bonus 1 growth subject to enough food. So prestige is a growth bonus to each city that is bigger when there are few

12 Replies 9,154 Views

Yes, I very much hope that the game is in beta until all major issues are addressed, the game is fun and relatively balanced and there are very few minor issues to speak of. I *think* that is what Stardock is planning, and I think they will be a lot more focussed on crucial issues after the example of WoM. I agree - great first impression for FE, now let's continue and make it great!

12 Replies 9,154 Views

I think people would be interested in it. =) However, I do hope that the devs can put in an official version in the game at some stage too. =)

9 Replies 7,455 Views

Contact support@stardock com if you purchased a pre-order from Stardock for WoM. They are not perfect, it is not possible to be 100% sure of getting to everyone who preordered or bought the game, and if you are interested, it is definitely worth checking up on it! =)

3 Replies 7,380 Views

Maybe instead of being able to kill off opposing side's heroes, which results in fewer heroes and also getting high-tier equipment early, the solution could be that you could hire opposing side's heroes but at 50% extra cost (and possibly higher upkeep costs if this is implemented). This would represent that it is still possible to cross the factional boundary (Empires/Kingdoms) just that it is harder to do so (just like in diplomacy between different leaders). And it woul

10 Replies 3,085 Views