How much extra damage does Maul do? If two times, then I would think something like number of attacks = 2 + (Dex/10), and the Dex/10 would always be rounded down.
StevenRLynchAbundanceThatIAM
There is randomness in the first three upgrades. You can even reload to the turn before and get different choice when your city levels up. However to prevent abuses I would suggest that the next upgrade choices would be made when the previous level is reached. So at the start of the game, it would decide on all Level 2 upgrade choices for all cities. Then when a particular city reaches Level 2, it would decide on the upgrade choices for Level 3 level up for that city.&
Yeah, whatever happened to Random Events? Hopefully they are coming up in the content updates. =)
It has been the case for every Elemental beta that it requires an internet connection for starting up, but full release versions never do. The reason betas connect to the server each time they start up is so they can get updated information without having to have the player manually download any patches or changes. It does not exist in release versions of any Elemental version.
There are at least two buildings that benefit from an empty queue - one that boosts research and one that boosts gildar that I know of. I agree that it should be based on production strength for each city that has it, if it isn't already. =)
Maybe Evoker traits should instead "increase the effectiveness of all spells by a further x%" (for spells that can have a variable effect).
How do you upgrade an army unit's armor and weapons? And can this only be done for units that had that upgrade possibility when their unit design when created?
I think for simplicity's sake it would be best to give every surviving winner (amount of experience from defeated units)/(number of surviving winning units). Also, heroes that were defeated in a battle would not get any experience from the battle.
I meant, split it evenly or give more/less to those of higher/lower level. For simplicity though, I think it would be best to give each army (multi-unit stacks and champions on the same square each count as one army): Total experience of defeated units --------------------------------------- number of surviving winning troops
I like all the ideas in the OP, and think they should be implemented. [e digicons]k1[/e]
And I will third it. =) Having all surviving winners being able to get full experience for just being present on a battlefield is a big part of why heroes gain levels so quickly when they are in groups.
I agree with splitting up the XP. After all, you can win a battle with some of the participants not even hitting or getting hit, why should all units and champions get full experience? And it would also solve the champion levelling up too quickly problem. So the question is, how should the XP be split?
Yeah. =)
Wow, I can only say I've had a similar experience in a lot of ways. I was willing to dump Stardock after the failed WoM launch (and I said a few not very nice things to Stardock and Brad initially) but I stuck around. And I'm glad I did. FE has made a good start, now what remains is turning it into an ace game for release.
Yeah, I guess so. But I am looking forward to the first patch. =)
It seems that after the initial positive reaction, things have cooled a bit. What can be done now to significantly change FE into a better game?
My Saves folders appear empty.
Good post.
There are a lot of good ideas here! [e digicons]k1[/e] I wouldn't mind seeing them implemented. Best regards, Steven.
Unfortunately, the standard beta exe hanged in an early turn of a new game, so I am a bit stuck now. Btw: where on earth are the save games kept? I can't find them on the C drive or the installation drive, even under "Saves" in the FE directory in the C Drive Users tree. Help would be much appreciated. =)
I installed the FE Beta on my 64-bit Windows 7 Pro, but when I try to run the slipstream, I get an error saying: "The application has failed to start because its side-by-side configuration is incorrect." The standard beta exe works fine, but I really wanted to try out the slipstream one in x64... Frogboy, is this possible?
It seems as if the Fallen Enchantress beta has disappeared from my page on the Stardock Store website. I think what's happened is that you can only install on multiple systems if you save the key manually. Grrr. :-(
I think you need heroes to be so powerful when playing on the highest difficulty level when the AI opponents' power levels skyrocket so quickly. =)
Are you meant to be able to cast it on your armies more than once per battle? Kul-al-Kulan was casting it 4 or 5 times in some battles, and getting his dodge up to 20 or 25 which is almost impossible to hit for low level units. Is Obscuring Fog meant to be stackable?