[quote who="Ephafn" reply="2" id="2836996"]As for the combat lockup, I had lockups when one of my unit had a set destination. Unsetting the destination of the unit (right-clicking on it) solved the problem.[/quote] Thanks, ill keep that in mind for the next time..
sjwt
[quote who="impinc" reply="1" id="2836983"]Did you try hitting the next turn button? I've had it happen where it seems you can't do anything anymore (no action points left), but all I had to do was hit the next turn button, and continue with the battle. [/quote] Its happened quite often in this build, by that I mean once every 100-200 turns, no units have any points left, next turn dose nothing, I have even tyred moving from each uni
I hope you have kept your debug.err, SD needs that file for some of these bugs, I have loaded your game and it seems some where your files or such are corrupt, and the farms are listing as producing arcane, as can bee seen in the bellow pic on the right hand page of the book entry(30% bonus to arcane) A few pics, a save from my computer and a debug.err are posted here . Have you installed any mo
I have noticed when I chose spawned guardian unites as a city upgrade, they seem to be able to cast. Wolves, Thugs ect.. Saved file, Debug.err, directx diags and pics included .
10 1.09p crash reports enjoy! Directx diags and custom files included.
AI cities seem to have have health that is too high even after you have taken them, +275% not +150% Also, once again during combat I had a semi lock-up, unable to do anything but hit auto, after that I exited, so as to preserve the debug.err All files included for this report. Debugg.err before combat.EleSav - A save from turns before, showing the
[quote who="tjashen" reply="1" id="2836557"] As for Enchantments, it looks like you can have up to your Mana Generation rate in Enchantment upkeep costs. I don't know if you are allowed to go over (and deplete your mana pool by the excess every turn), as I haven't tried to exceed that rate yet... [/quote] Summon familiar and arcane weapon are very cheap to cast, and for a reason. Cast them for 1 mana, and dispell them when you do
When casting berserk on a target with multiple units, the effects are multiplied. If you have a Group with 4 members in it, attack 30, defence 20 and you cast berserk on it, instead of becoming 50 attack and 0 defence you are looking at a super unit with 110 attack and 0 defence.
Files included are - debugg.err, 2xCrash.zip, both auto save files(set to every turn) direxctX diag 32+64. Custom sovereign and fraction files as well as screen shots 2-8. First round + Crash in second try ***GAME SETTINGS New game, Medium land - All to ridiculous - epic pacingCust Sov and Fraction.All opponents but altar ***BREAKDOWN ON GAME PLA
"8. Fixed Cloth map only mode ( https://forums.elementalgame.com/400772 )." Dereck, Thank you, love your work. How did you get the guys to move on this bug? It has been driving most of us nuts since the original betas, and of course my next question is how do we get other bugs that are being unacknowledged? (ie turn off all sound in game, exit, start game and be blown away by the intro sti
What hardness level are you playing on, AI and world, if you don't mind me asking? I didn't find too much mana on the max levels. But i also had it on epic, that makes a massive difference.
Id hope you still have your error log and can post it, its realy needed with bugs like this, saved games also help. See this and this pinned post
[quote who="GW Swicord" reply="5" id="2827857"] Quoting Wintersong, reply 4Shouldn't this be stickied? Useful thread is useful. I'd far rather have the boards provide local search support for dev posts and replies. This is a very short-term bit of info and kind of a hybrid for the Dev Journal and Support area. Sticky threads should be of long-term value to everyone, including new readers. That's not exactly the same thing as trying to use the boards to watch for word from work
Ok, hear goes my first impressions from my first two games, mostly in basic point form, as per one of my previous posts, I am dyslexic, so don't take spelling/grammar mistakes too harsh, thanks. So far it is a major improvement, I'm not sure how the AI is so total kicking my but on max hardness, but I'll work it out, maybe its been tweaked to get too many bonuses now. Strangely enough no update and no crash, what ever<a href="http:/
the first three are from before I updated Direct X, the rest are after. Sometimes the game wouldn't load at all, sometimes it wouldn't get past the intro screen. Sometimes it happened in game. My CTD problems where over in the last build. Sorry I forgot to get the Direct diag for the pre-updated ones, but have posted the one for the rest. 10 Crash files + Directdiags for 32 and 64bit.  
I refuses to ignore it.
Ok, your first issue seem s to be that you are building everything you can. Only build that which will give a meaningful return in the city, no point building something that increases arcane research by 10 or 20% if you only have 1 point of it in the city. Oh, also I always build all the starting out +1 buildings, you know workshop, lab etc in each city, and don't forget to build some defencive units, or you will get rolled. So the easy ret
[quote who="konjad" reply="30" id="2809504"] Quoting Sinij, reply 26Appreciate update, video was interesting. Please keep doing this. Some suggestions for the future videos: 1. Get better microphone, ideally invest into studio microphone and high-end sound card to do your sound. 2. Plan your speaking point a bit better to avoid redundant repetitions 3. Provide more 'insider' examples 4. Show us something that we would not normally se
[quote who="mentalinstra" reply="5" id="2810352"]planing? realising? deficiently? listing to us? Please tell me English is your second language, or that you're drunk. I've lost enough faith in humanity without reading things like this.[/quote] Close, dyslexic. spell checkers are hit and miss for me, 3-10 words that all seem the same..
thanks Brad, by realising the 1.1 as a beta, you are deficiently following though on your promise of listing to us, and showing you still value our opinions. This is the first time I have felt more then a glimmer of hope since the release.. A wonderful step in the hopefully fantastic history of elemental..
Frogboy, with all these changes, will there be room for someone to handle a formal bug tracking list, and provide feed back that they are being worked on, or will be worked on? Seeing many updates with no resolution for what to us meer mortals seems like simple bugs, and then getting no feedback on those leads to IMHO a lot of frustration for us..
[quote who="Freebird1956" reply="40" id="2801272"]My excitement for this game has come to an end. I have had more problems now with 1.09 than at any other time. My disappointment over this mess has reached its boiling point. [/quote] And what a lot of help you've given to raise these issues, post bug report and contribute the development in general, two replies, and no posts in total.. WOOT!! way to go troll boy.
[quote who="NeoWolfen" reply="22" id="2801092"] quoting postElemental: War of Magic v1.09 was released last week. It’s been a challenging month or so since the release of the game. At this stage, the technical issues that affected the game at release have been largely resolved. Um not to be the Negative Joe.. but NO they haven't. MANY of us still suffer from the Out of Memory issue, which is a MASSIVELY significant technical issue. that isn'
[quote who="Lord Xia" reply="31" id="2799626"]I went to Gamestop to get this game, and they told me they never heard of it, then looked it up and said it hadn't been released yet. I then went home and bought it off of Impulse. [/quote] That could be good, holding off until 1.1
[quote who="Tiberonmagnus" reply="22" id="2799510"] Quoting Frogboy, reply 8 I always envisioned we would slowly evolve into a soft-core porn provider. That seems to be pretty mainstream. Starporn? [/quote] It would have to be a slwo change, after each new generation of good games, they could change one letter at time.. Stardock , Stardocn , Stardorn , Stardron , Starpron easy as pie, no one will see it ''cuming'