We had a fedral election over hear in .au, so that killed a lot of the time for us.. My self, stright after voteing, I went out to a 12 hour day/night paintball game.. hell yerh!
sjwt
Barsterds, you guys have enough on yoru sholders.. And my appligies for my post the other day, it was ment to be hummours.. but i did come accross more of an ass..
Why is impulse telling me their is an update avlible if the product keys have been locked! This hurts :
Thanks to watching the CEO walk through online, we now understand what the two different difficulties do, its good to finally get an answer to what a lot of us though was a bug. Is it possible to get a 'Change All AI difficulty' selector, it would get really tiering really quickly having to change all the AI players each and every game.
I think your missing the best point.. Progresive workings: MOM Finalised, done and dusted, left with lots of bugs and shity AI E:WoM: Still in Beta, everythign is being improved on, and has 3 weeks of soild polishing to still go, add in the double bonus of player provided feedback. Advantage E:WoM x 2
[quote who="kryo" reply="62" id="2706513"]There was a smaller universal issue related to the havok animations. The ATI/x64 one was much, much bigger. [/quote] Excelent, so long as it was caught, thanks.
BLeh..
[quote]Over the years, I’ve written so much AI that it’s amazing how it gets into your genetic memory. The algorithms just spring forth.[/quote] Better watch out, old boss' will be chasing you for royalty payments.
Even with the memory leaks, the massive change between betas over the last few weeks shows what can happen in a week, just imagine 3 weeks of nothing but polishing.. freakin amazing.
Could we get a "Main" sound slider? It is rather annoying have to slide 5 or 6 different ones. And will the intro screens read the sound info from the game setings? Otherwise they end up bring much louder or much quieter then the rest of the game. I did post this suggestion back about two months ago, but never saw a reply. I know you guys are too busy to respond to all request.. but hey, Its really annoying having to mute your main sound when a game is starting up then tu
Willw e be able to say "Give me 50G" to the AI then.. good..
[quote quoting="post"] And of course bug fixes galore, especially on memory (this got fixed in beta 5, I was quite concerned on this one, but thanks to users helping us, we were able to track this down to our effects system not deallocating properly and on certain newer ATI cards on 64-bit windows it could lose 100 megabytes per turn). [/quote] Question, you seem to indecat the problem was with ATI cards, any ieads on the issues us NVIDA cards where having with m
The abilty to talter the game pacing, Epic is the best. So far though, it deffently dosnet feal like a game, nore one about magic, or even a war. Trying the differnt difiuctlies, leads to etiher stomping over everyone, or geting stomped on.
Didnt get a responce when I posted about this bug back in 0.90. https://forums.elementalgame.com/388031 No Idea if they payed any attechion to it.
[quote who="Tasunke" reply="13" id="2697708"]Hehe ... yea, iirc some lances were light and BROKE on usually first impact, so you carried a bundle of them and then used your sword after they all broke (or if you got stuck close-in and didn't have room to ride away for another charge) jousting lances break btw [/quote] Most Throwing spears where disigned to brake off at the tip, thus the enamy couldnt rip it out and throw it back
The first is cities seem to think that by having a max population of 100 that they cant reach 100. I'm seeing at all levels of cities that if you have enough food and housing for the exact number needed to reach the next level the screen says you don't have enough, it doesn't stop you leveling to the next level thankfully. Also Ive seen a lot of monsters dieing when they should be on 1 HP not 0. Either a calculation or display is out somewhere. Hear is a save and some screen s
I'm still seeing double AI settlements, here is a save and crash (on exit) for two settlers settling in adjacent squares (Ive taken both cities). Also the main settlement to the right of them is a double as pictured bellow. It seems the AI doesn't have the same rules as the player for FOW and apparently city building, I'm seeing a lot of settlements close to each other lately. And the AI is always talking to me from unexplored black sections of the map. Greeting me and leaving
**Casters should not get to cast spells more than 1 per turn.** Playing magic as my main way, I hope there is a major balance on the damage done by the spells, wasting 2-5 casting points and doing 0 damage a turn 3 turns in a row will realy scuk. Also is their any plans to buff up the damages of the spells.creatuers as the game gose on?
It happens with any change to the defualt cloth map size when you go to the optiosn and back out it seems as well.. If you make it so the map shows up a closer zoom, havne tryed it the other way around. I think they have hard coaded the cloath map/vs normal somwhere, rahter then geting the details from the options.
[quote who="karvan" reply="3" id="2701015"] I also got the "in-the-middle-of-the-forest" start. And while the sovereign can move around, getting the free city in there is bad, since it can't grow (no buildable spaces). So I believe it is indeed a bug. Unfortunatelly I didn't save the game, so I only have the screenshot. [/quote] Same start hear, p osted with save and debug.err. The screen shots looks simular, maybe this is one of the o
[quote quoting="post"]What are shards for?[/quote] To save the world gelfling, you must find the Shard.. the crystal shard. But seriousely I woudl liek to see some mana regenration with them too.
Thanks, wasnt too sure.When you guys start to run low, can you post to let us know
So I go to start a treaty up with the AI, lets say its an Economic treaty (the behavior is the same either way) and the out come would be I get 1G(we call this X) per turn, and it gets 12G(Call this Y) per turn.. I would take Adjust the x10 by how your relationship is going, if you are siting at -2 then Add 2 points to the 10, if you are sitting at +2 then take 2 from it. X=Your outcome , Y=Their outcome DipRel=The total over all standing between you ((X+
Dang, you have stolen a lot of points from my note pad.. Glad to see its not only me with the mouse issues and clicking, I also turned on(or was it off) hardware mouse cursor, and still have the same problem.. But the clicking lag seems less, If you've noticed that. It is rather frustrating at times it seems the mouse believes it is a good 1/4 of a second behind where it really is on screen,and you end up having to click a second time. I have Noticed a ''fix'' for moving or targeting
Nothign more indepth down hear, othe hten a thank you for answering