I had noticed though this game where I had imbued hero and was moving both my sovereign and that hero around, that sometimes spells didn't seem to work when cast from the secondary caster. Well it seems some of them did work, just didn't show up straight away on the screen. I have some double summoned units hear. For easy of spotting, I have a round of saves and data prefixed with 1- (from when I noticed it) and 2- from when I canceled all spells to confirm this and isolate the unlink
sjwt
I had gone to trade with the only remaining AI I had contact with, and his hero unit had a vale of 11500!! WOW, I must get this unit i though, so I placed it on the trade screen and the percived value dropped down to 115. Repeatable from the saved game provided.
Just a crash on exiting out of the game, and a save file showing an AI boxed in by mountains at the start.
All info as requested for an out of memory crash, no idea as to why. BUG repeatable from saved game(02-Cant attack all). I was attacking a stack of enemy units, and I could only attack one of them each time, after combat I was superimposed on top of them and they would then move way, wash-rinse-repeat. Found that If I sent a single guy after them, then left him on top of them, the rest of my units would then attack them as a whole.
Suggestion, add an Abandon city option. Raising a city should give you plenty of cash, and resources that are linked, it would be like a massive looting exercise took place, say random 25-50% of all resources that went into the city and 5 turns of its output. I'm not sure what you do get for raising one, but it always seems a little low. Most of the wealth from wars came from sacking and raising cities. Abandon should be available from the start, you get nothing, but it is wip
Two saves and an Error log, I spawend in a massive forest, and luckly found some wheat after I got out of it.. not a good start. Later took a large city, and it had piles of resoreces linked to it, and didnt get any!
Since no one else has said it ... ..... MoM!
[quote who="otakucore2" reply="4" id="2697765"]Where did they write that they're giving us a converter? [/quote] I t was said that owning 3DS or Maya was not going to be required, but that dosent meen they will have a converter, but one can hope.
I really do believe if you are going to have an notoriety level that increases as the current one dose you really need to consider slowly wiping out all the old low level spawns. If we have a notoriety level of 10, I shouldnt be seeing any left over lvl 1 good huts or creatures. I feel that any spawns that are of the level Current spawn level - 3 should be dropped evolved into a high level, or dropped off all together. After all its no fun, nor chalanging to be at end game and
Now is it just me or are the summoned creaters OK to start with, and mostly uselless by the time you get to the end? It took for ever to reserch Titan, and it can only be cast once, and only lasts 5 turns. for 83 combat rating? WTF! I can build single non-magical troups at this stage in teh game with combat ratigns of 90, now I know CR isnt the be all and end all, but in the time I took to lean this amaszing titan spell, I coudl of made a company of units with a CR in th
After loading a saved game after a crash I have had my sovereign linked to a spot off the map. I can teleport her back, but cant move her, and then next tern she appears to still be on the map, still cant move her but when I click her icon in the top left, she is back off map.
Sorry about this, i have the save file from when I ended up with double hit points, but I didn't keep the err and the previous save files directly, instead i played on, and those files refer to the crash that happened many turns later an out of memory. I know that the err file can be traced backwards to the same turn as the combat that lead to the extra hit points, so hopefully all is good. http://ewom.sjwt.org/2010-0
You need to have an nonagresion pact. I think you soudl be able to chose where the traded unit is teleported to (any controlled square or within an army on the map)
Im of the two rings per chr rule, after all they are strong magic, and you wouldnt want too much of that one the one hand.. BOOM!
indeed love the one caraven per city level idea, we would need a "trading" tab somewhere, whcih we coudl use to canlce or redirect trade routes.
Items such as the bellow should be included in the diplomatic consequences, otherwise what is the point of having fractions if they aren't meant to stick together? "you are at war with someone from my faction" -1 (per war) "you are working hard to eliminate the evil other faction" +1 (per war) "you have an alliance with someone from my faction" +1 (per alliance) "You have an formed an evil alliance with the other faction" -2 (per alliance)
[quote who="Trifler500" reply="4" id="2692906"]Ah so even though most games use Longswords as one-handed weapons, they are wrong then. Figures. [/quote] That comes about from the wrong assumption that something longer then a "short sword" is a "long sword" though I don't see any "hand and a ha;f" sword in Elemental yet.. Also why are we perpetuating the myth of longer larger swords are slower? You move the weapon with your arm in the same arc you do a shor
Oh, also try Era.. http://www.youtube.com/watch?v=Mv0U-iTx6rk
[quote quoting="post"]I’m listening to Enya. [/quote] Dude, what ever gets you though the code.. If its Justin Beaver, good for you, I will make no comments .. At lest untill 1.1 is up [e digicons]\o/[/e]
sweet
Maybe this too late to consider something like this, but remember in MOM when you could only get so many spells based of how many books you picked? When we finally see some balance in the tech trees, perhaps the super rare techs and and the 'powering up' ones could only be available to you if you specialized in that specific tech? Kind of like the Group of traits you can pick a specialty from, but to state your preference for knowledge. Say I chose magic, then all the
After reading hte post on how wepons and armour get out dated too quickly, have you considerd having weapons and armour removed from the tech tree alltogther, and added as general advancmnt? king of like the 'we have now spoted level 5 monsters" After numours upgrades of monsters their woudl be a global event "war technology has progressed to allow Double handed wepons" After all when it comees to milatry tech, everyone copys them ASAP anyway.
keeping ontop of that now, sugestion, for the remaning stages of the beta, build in an extra autosave that cant be alterd or turned off, set it to every turn, and to save 3 turns, coudl call the fiels Beta, Beta Prevouis and Beta 3rd
[quote who="DeadlyShoe" reply="1" id="2688570"]Is that ocean? heh. [/quote] "we three races of merpeople live in harmony, unable to attack each other"
The screen shot bellow shows a Bear whos position in the map was next to the old growth forest , well out under the fog of war. debug.err and save game included in link.